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The United States of Robloxia, also known as Robloxia, the United States, or the USR, is a large, powerful country located in the middle of North Bloxmerica and at the junction of the Telamon and Bloxington Oceans. It consists of 50 official states, and multiple territories, with the neighboring countries of Bloxanada to the north and Bloxico to the south. The capital is currently Robloxia City, D.C. (1785-2020, 2024-present), but it was Brookhaven in 2020 and Robloxity in the imperial days. The country is third largest in area (studs²), largest in gross domestic product, or GDP, and third most populated with a population of over 700 million robloxians.

The Robloxian national government is a federal constitutional republic and with three separate branches: legislative, executive, and judicial. It has a bicameral national legislature composed of the House of Representatives, a lower house based on population; and the Senate, an upper house based on equal representation for each state. Substantial autonomy is given to states and several cities, with a political culture promoting liberty, equality, individualism, personal responsibility, and limited government.

This is a political map of Robloxia printed in the year 2018.
This is a political map of Robloxia printed in the year 2018.

Etymology

In 1292, after Erik Cassel I, Maximus Mormutball Sr., and Henry I brought a whole settlement to Robloxia, they named the land that exact name after the world, Roblox. After their break up with Ro Britain, their name was the Robloxian Empire from 1296 to 1787, or for 491 years. After President E.T. Cassel changed the Modus Operandus to the Constitution, though, it became the United States of Robloxia, or USR for short.

History

Early History and Migration

Archaeologists best suggest that around 16,500 BC, a large group of natives from Baoji traveled across Ro Siberia, Tovokian Federation, to the Bering Land Bridge. During that time, an ice age had frozen the Bering Strait, creating a natural land bridge. These early settlers arrived in Rolaska, USR, and over time, various tribes spread out across the land, forming both small communities and vast civilizations. Historians estimate that there were over 1,000 tribes, but only 16 major civilizations throughout the Bloxmericas. Some of the most notable was the Boardians of the South, Inoguise of Central Robloxia, Ocheewanii of the North, Bloztec of Bloxico, Tling’rit of Bloxanada, and Broc-Heevans of Brookhaven.

The earliest inhabitants of what is now North Bloxifornia included the Tatook, Sharnak, Lakawi, and Bloxxolian tribes. The Tatooks thrived on the abundant natural resources of the area, including fish, timber, and fertile land. They widely practiced agriculture and established small, seasonal settlements along the Telamon Ocean and Bloxifornia Bay. These settlements were not formal colonies but marked the region as Tatook territory. The Bloxxolians, another large tribe, primarily lived in the southern central portion of the state.

In the Great Plains, the dominant tribes included the Wakoya, a nomadic group known for their bison hunting and intricate feathered garments, and the Attaki, who built earthen mounds and developed early forms of irrigation. The Southwest was home to the Quariba, famous for their adobe dwellings and vast trade networks, and the Dzo'hani, known for their exceptional craftsmanship in pottery and textiles.

The Southeast and Central East regions saw the rise of numerous influential tribes. Among them, the Tamaloki were known for their maritime skills and early navigation techniques. The Chotawa thrived in the dense forests and river systems, while the Natchito robloxians developed sophisticated agriculture in the fertile lands of modern-day Eastern Robloxia. Meanwhile, the Semibloc, an industrious civilization in what is now Blorida, became known for its structured brick patterns and early architectural advancements.

For nearly 13,200 years, these tribes spent their time hunting, gathering, making tools and weapons from stone and animal remains, and moving with migrating herds. Around 9000 BC, the ice age ended, bringing significant changes to the tribes of the Bloxmericas. By 2000 BC, the Bronze Age had begun, allowing natives to incorporate bronze into their tools, making hunting and settlement-building more efficient. The end of the Ice Age also marked the rise of agricultural societies, which eventually led to the formation of advanced civilizations. Some of their most notable inventions include showers from the Tatook, sundials from the Satak-Roben, and supportive brick patterns from the Semibloc.

Gorblox Outbreak

Around 600 BC, a mysterious disease known as Gorblox spread across certain West Coast tribes. This affliction caused the degeneration and mutation of bone cells, often leading to the loss of limbs. One of the most unsettling effects of Gorblox was that, after amputation, the affected area would appear visually normal and completely healthy despite the loss. To prevent the disease from spreading further, those infected—referred to as "Gor-blocks"—were banished from the coast and left to drift elsewhere, marking one of the earliest instances of large-scale quarantine in the region.

The Tronian-Inoguise War

Around 1100 BC, the Inoguise civilization, one of the most powerful in Central Robloxia, began expanding aggressively, conquering smaller tribes and assimilating them into their growing empire. Their rise to dominance was fueled by advanced military tactics, superior weaponry, and a highly organized system of governance. The Inoguise established trade networks that spanned vast distances, amassing wealth and resources that further strengthened their empire. However, their unrelenting expansion and subjugation of neighboring peoples created growing tensions among the independent tribes to the north.

In response to the growing Inoguise threat, four major Northern tribes—the Teraktan, Rotawk, Ocheewanii, and Natsu—formed the T.R.O.N. Treaty, an alliance that became known as the Tronians. The treaty bound them together in mutual defense, shared trade, and cultural exchange. This alliance was unprecedented, as these tribes had previously been engaged in territorial disputes with one another. However, the looming Inoguise conquests forced them to put aside their differences and work together to ensure their survival. Over the centuries, the Tronians fortified their lands, built complex networks of fortifications, and trained thousands of warriors, preparing for the day when war would inevitably come.

By 100 BC, the Inoguise Empire had successfully conquered much of what is now the modern-day southern states, including Central Robloxia, North and South Bloxlina, Blorida, Reorgia, Eastern Robloxia, Balabama, Bloxuisiana, Bloxarkansas, and Bloxas. These conquests brought immense wealth and power to the Inoguise, but their ambitions drove them further north, into Tronian territory. The invasion marked the beginning of a prolonged and brutal conflict between the two powers.

The Tronians, knowing they could not match the Inoguise in open battle, relied on superior guerrilla tactics, using their knowledge of the land to harass and weaken the enemy. They launched coordinated raids deep into Inoguise territory, targeting supply lines and burning down major Inoguise city-states, including the prominent city of Inagua. These attacks disrupted the empire’s logistical network and created instability within its borders. The Inoguise, unwilling to be outmatched, retaliated by launching devastating counteroffensives, razing the Natsu’s largest city, Agros, in a display of brute force. The destruction of Agros sent shockwaves through Tronian lands, but instead of breaking their spirits, it only strengthened their resolve to fight.

The war raged for nearly two decades, with both sides suffering catastrophic losses. Entire villages and cities were reduced to rubble, and countless lives were lost. Neither side was willing to concede defeat, resulting in a bloody stalemate. However, by 80 BC, the Tronians, having gained the upper hand through a series of well-executed campaigns, launched a final, large-scale assault on the Inoguise capital, Inotaka. After a prolonged siege, the city fell, bringing the once-mighty empire to its knees.

Despite their victory, the Tronians were faced with an ethical dilemma. Having spent years fighting against an empire built on conquest and oppression, they realized that holding onto the land they had seized would make them no better than the Inoguise. After much deliberation, the Tronian leaders made the unprecedented decision to relinquish much of the conquered territory, returning the land to the displaced tribes. However, since the Inoguise had kept no formal records of the territories they had absorbed, the process of redistribution was chaotic. Many tribes were either displaced or mistakenly assigned to unfamiliar lands, causing tensions and new disputes to arise.

This great upheaval led to what historians refer to as the "reset" of the East Coast tribes. With old political boundaries blurred or erased, tribes were forced to rebuild their communities from the ground up. New alliances formed, rivalries intensified, and the balance of power in the region shifted dramatically. Though the Inoguise Empire was no more, its impact on Central Robloxia would be felt for centuries to come, as the scars of war and displacement shaped the cultural and political landscape of the region.

The First Tamaloki-Semibloc War

During the late 3rd century AD, the Tamaloki, a prominent maritime tribe from the southeastern coast, embarked on an ambitious expedition to expand their trade networks. They set sail in elaborately crafted canoes, navigating the vast river systems and coastal waters until they reached the land of the Semibloc, in what is now Blorida. Initially, their encounters were peaceful, as the Tamaloki sought to establish trade routes and exchange goods such as dried fish, pottery, and woven fabrics.

However, tensions soon arose over territorial claims and conflicting cultural practices. The Tamaloki, accustomed to a semi-nomadic lifestyle, began setting up settlements along Semibloc-controlled rivers, viewing them as open trade hubs. The Semibloc, who had a more structured society with defined borders, saw this as an encroachment on their land. Disputes escalated into skirmishes, and by 239 AD, full-scale war had erupted between the two tribes.

The conflict saw shifting tides of power, with the Tamaloki launching swift naval raids along the coastline and the Semibloc defending their fortified settlements with superior brickwork defenses. In 241 AD, the Tamaloki made a desperate push inland, attempting to seize key agricultural regions to cut off the Semibloc's food supply. However, the Semibloc warriors, using their deep knowledge of the swampy terrain, ambushed the Tamaloki forces, forcing them into a long and grueling retreat.

By 243 AD, the Tamaloki had been decisively defeated, their forces scattered, and their settlements abandoned. The Semibloc emerged victorious, solidifying their control over the region. This conflict not only reshaped the power dynamics of the Southeast but also reinforced the Semibloc’s legacy as master builders and strategists, securing their influence for centuries to come.

Tamaloki Expeditions

The Tamaloki tribe, under the visionary leadership of Chief Nasukatsi, embarked on a series of bold expansion campaigns in the early 3rd century, reshaping the geopolitical landscape of the region. Motivated by a desire to secure greater resources, trade routes, and military dominance, Nasukatsi’s first major endeavor was an invasion of the Natchito tribe, a formidable neighboring power. This campaign, executed with precision and ruthless efficiency, resulted in the annexation of vast portions of western Natchito lands. The conquest not only expanded Tamaloki territory but also introduced significant social, political, and economic transformations that would define the tribe’s governance and culture for decades to come.

During the 250s, the influx of Natchito laborers, artisans, and warriors into Tamaloki society spurred an era of unprecedented development. The governing council of the Tamaloki, previously dominated by hereditary chieftains, transitioned into an electoral system, a revolutionary shift that allowed leaders to be chosen by merit and influence rather than lineage alone. Nasukatsi was hailed as a unifying figure, was re-elected as leader, and sought to complete his initial conquest by launching a second invasion aimed at fully subjugating the Natchito. However, this ambitious campaign met with disaster. The Natchito, though weakened, had reorganized their defenses and, with superior knowledge of their reclaimed eastern territories, launched a fierce and unexpected counteroffensive. Tamaloki forces suffered significant losses, and within months, they were driven back, losing much of the ground they had initially gained.

The failure of the second invasion created deep divisions within Tamaloki leadership, leading to political upheaval during the next electoral cycle. It was during this period of instability that the warlord Ohkatsi, a cunning and battle-hardened commander, rose to power. Declaring that the electoral system had made the Tamaloki weak and vulnerable, Ohkatsi abolished the democratic structure and proclaimed himself Supreme Chief, establishing the Tamaloki Empire. His reign marked a turning point in the tribe’s history, as he initiated widespread military campaigns aimed at consolidating and expanding Tamaloki rule beyond its previous borders.

Ohkatsi’s military ambitions led to a rapid expansion of Tamaloki influence. He turned his attention to the rich coastal territories along the Gulf of Bloxico, securing key strategic positions that would serve as vital trade hubs. From there, he pushed into the uncharted northern and western lands, sending scouts and warriors to subdue smaller, scattered tribes. Recognizing an opportunity in the turmoil of the Boardian lands along the Bloxington Ocean, Ohkatsi mobilized his forces for a decisive campaign. The Boardians, plagued by economic strife and internal conflicts, proved no match for the highly disciplined Tamaloki warriors. Within a short span, Ohkatsi’s armies overran their defenses, seizing their cities and incorporating them into the growing Tamaloki Empire.

Conquering of Natchito

With his conquests secured, Ohkatsi turned his attention once more to the long-standing enemy of his people—the Natchitos. Determined to avenge past failures and cement his legacy as the greatest Tamaloki ruler, he devised a two-pronged invasion strategy. His forces launched a coordinated attack, striking the Natchitos from both the west and the north, leaving them little room to maneuver or regroup. War was officially declared, and within just three months, the Tamaloki reclaimed all previously lost territories. Ohkatsi, not content with partial victory, pressed his advantage. Over the next four months, his warriors systematically overran the remaining Natchito strongholds, seizing vast western lands and devastating enemy settlements.

By the end of the campaign, after nearly a year of relentless warfare, the once-proud Natchito were completely subdued. Their leadership had been dismantled, their armies crushed, and their people assimilated into the Tamaloki Empire. Ohkatsi’s conquests not only expanded the empire’s reach but also ensured that Tamaloki dominance over the region would remain unchallenged for generations. Under his rule, the empire flourished, ushering in an era of military supremacy, economic prosperity, and cultural integration that reshaped the identity of the Tamaloki people forever. The Second Tamaloki-Semibloc War

The Second Tamaloki-Semibloc War

The Second Tamaloki-Semibloc War was a brutal and protracted conflict that saw large-scale land and coastal battles, scorched-land tactics, kidnappings, and prolonged sieges. It marked one of the most intense periods of expansion and warfare in the region’s history. The war began with a surprise Tamaloki offensive against the eastern Semibloc frontier. Supreme Chief Ohkatsi personally led the initial campaign, ordering rapid cavalry raids into enemy territory to disrupt supply lines and weaken Semibloc defenses. The first major clash occurred at Orathek Fields, where a force of 2,000 Tamaloki warriors engaged 1,500 Semibloc defenders. The Tamaloki used hit-and-run tactics, setting fire to surrounding grasslands to create chaos. The Semibloc fought fiercely but were eventually outmaneuvered and forced into retreat.

Determined to crush the Semibloc’s defensive strongholds, the Tamaloki laid siege to Gawalot, a key village protecting inland trade routes. Despite harsh winter conditions, Ohkatsi’s forces surrounded the village, cutting off all food and reinforcements. By March 265, starvation and disease had decimated the defenders and civilians, leading to their surrender. This victory gave the Tamaloki control over a crucial strategic position.

With the eastern front under pressure, Ohkatsi turned his attention to the Semibloc’s coastal holdings along the Gulf of Bloxico. The Tamaloki constructed a fleet of war canoes and launched naval raids against Semibloc ports. A decisive naval engagement occurred at Kator Bay, where the Tamaloki fleet ambushed a Semibloc supply convoy. Using swift and maneuverable vessels, the Tamaloki overwhelmed the enemy ships, capturing supplies and cutting off vital reinforcements to Semibloc coastal garrisons. Following their naval successes, the Tamaloki launched an amphibious assault on Voreth, one of the largest Semibloc coastal settlements. The city was set ablaze, and its inhabitants were either captured or forced to flee inland. This destruction dealt a severe economic and psychological blow to the Semibloc resistance.

By 267, the Semibloc forces were fragmented and suffering from dwindling supplies. The Tamaloki launched a three-pronged invasion: northern advance, western push, and southern encirclement. A rapid cavalry force cut off Semibloc retreats. Then, Tamaloki infantry pushed deeper into enemy land, capturing key towns and villages. Finally, naval forces blockaded the remaining Semibloc holdouts along the coast.

In a desperate attempt to halt the Tamaloki advance, the Semibloc assembled a coalition of warriors at Orokh Pass. The battle lasted for three days, with the Semibloc using the mountainous terrain to their advantage. However, the Tamaloki unleashed fire tactics—burning trees and forcing the defenders into open combat, where they were ultimately defeated.

Death of Ohkatsi

In early 269, just as the Tamaloki were poised for final victory, Supreme Chief Ohkatsi succumbed to illness. His sudden death created a leadership vacuum, plunging the Tamaloki army into disarray. Without a strong central command, internal power struggles erupted within the Tamaloki ranks.

Sensing an opportunity, the Semibloc forces launched a coordinated counteroffensive. Formerly retreating forces regrouped and began reclaiming lost territories. Semibloc warriors, emboldened by the Tamaloki’s lack of direction, retook key settlements, including Orokh Pass. By mid-269, the Tamaloki were on the defensive, desperately trying to hold onto their gains. In a dramatic reversal of fortune, the Semibloc besieged Gawalot, the same village the Tamaloki had captured years earlier. The Tamaloki defenders, leaderless and low on supplies, struggled to mount a defense. After three months, the village fell, signaling the collapse of Tamaloki control in the region. By the end of 269, the Semibloc had regained all their lost lands and pushed the Tamaloki back into their original borders. The war ended not with a decisive treaty, but with the exhaustion of both sides. However, the Tamaloki had lost their chance at dominance, and the Semibloc emerged victorious, stabilizing their rule.

War on Tatook and Pula

In 764 AD, the Penguin Range Empire, eager to expand its influence and secure vital trade routes, launched a military campaign to dominate the independent tribes of the region. Their primary targets were the Tatooks and their neighboring allies, whose control over key river valleys and mountain passes made them formidable obstacles to Penguinians' ambitions. This aggressive expansion ignited what became known as the War of Tatook and Pula, a brutal and prolonged conflict that tested the resilience and tactical prowess of both sides.

The Tatooks, well-versed in the region’s rugged terrain, employed guerrilla warfare tactics to counter the Penguinians’ superior numbers and weaponry. Utilizing ambushes, night raids, and strategic retreats into the dense forests and hills, they inflicted heavy casualties on the invading forces. Despite these efforts, the Penguinians initially managed to establish footholds in key settlements, forcing many Tatook warriors into prolonged skirmishes along the borderlands. However, by early 765 AD, the relentless resistance of the Tatooks, combined with their deep knowledge of the land, led to a series of tactical victories that pushed the Penguinians back into the province of Roregon.

Sensing the potential collapse of their campaign, the Penguinians called for reinforcements from Bloxanada, their northern ally, which responded by dispatching additional troops and supplies. With this bolstered force, the Penguinians launched a renewed offensive, securing access to the strategic Bloxifornia Bay. This victory gave them control over key coastal trade routes, strengthening their position and enabling them to maintain a presence in the region. In response, the Tatooks sought aid from their traditional allies, the Sharnak tribe, a fierce warrior society from the south. The two tribes united their forces and, after months of preparation, launched a decisive counteroffensive in the summer of 765 AD.

Through a series of coordinated attacks, the Tatook-Sharnak alliance overwhelmed Penguinians’ outposts and supply lines, gradually forcing them into a defensive retreat. By August 765 AD, the combined might of the Tatooks and Sharnaks succeeded in driving the Penguinians out entirely, reclaiming lost territories, and reestablishing their dominance over the region. The war ended as a significant defeat for the Penguin Range Empire, curbing its expansionist ambitions in the area and solidifying the Tatooks and Sharnaks as major powers in the region for generations to come.

Colonization

Discovery

The discovery of the Robloxian continent is credited to Erik Cassel I, Maximus Mormutball SR., and Henry I, who, in 1290, set sail from Ro Britain in search of new lands beyond the known world. Their expedition, funded by the Ro British monarchy and several prominent trading guilds, aimed to expand territorial claims, establish new trade routes, and uncover potential riches. The journey was fraught with peril, as the fleet battled relentless storms, dwindling supplies, and the ever-present threat of mutiny among the crew. However, after months of enduring these hardships, they finally sighted land, making landfall in a coastal region they named Saylorville.

Upon arrival, the explorers wasted no time in surveying their surroundings. They documented the lush landscapes, winding rivers, and the unfamiliar flora and fauna that populated the continent. More importantly, they encountered native civilizations, some of whom were welcoming, while others remained wary of the foreign visitors. Detailed maps and journals were compiled, chronicling the vastness of the land and its abundant natural resources—fertile plains for agriculture, dense forests teeming with wildlife, and extensive river systems that promised ease of navigation and trade. Over the course of four months, they traveled inland, mapping uncharted territories, before finally deciding to return to Ro Britain to report their discoveries.

News of the newfound land spread rapidly across Eurobloxia, igniting fierce competition among the major powers to lay claim to its riches. However, colonization did not begin immediately, as it took time for expeditions to return, secure funding, and organize large-scale settlement efforts. The logistics of transoceanic travel were complex, requiring skilled navigators, sufficient supplies, and military protection against both rival nations and indigenous resistance. By 1292, the first Eurobloxian-style colonies were established by the Dush Empire, the Ro British Empire, the Ro-Spanish Empire, and the Rogaulian Empire, each eager to carve out their own territories in this vast and unspoiled land.

Race to Subjugate

The Dush Empire was the first to establish permanent settlements, leveraging its formidable navy and well-organized colonial administration. They laid claim to the modern-day states of Romont, New Rampshire, Baine, New Bloxia, New Rosey, Rosylvania, Robloxonnecticut, and Bloxware, founding colonies under the names Romont, New Rampshire, Baine, New België, Roseland, Rosylvania, Robloxonnecticut, and Baastricht. The Dush approached colonization with a relatively diplomatic strategy, maintaining peaceful relations with indigenous populations by forming alliances and engaging in mutually beneficial trade. Dush merchants exchanged European goods, such as metal tools and firearms, for native agricultural produce and valuable furs. This cooperation led to economic prosperity in their colonies, which soon became thriving centers of commerce and culture.

The Ro British Empire focused its efforts on the southeastern regions, staking claims in what would become North and South Bloxlina (initially a single territory), a portion of Central Robloxia, Eastern Robloxia, Reorgia, Balabama, Bloxuisiana, and Bloxarkansas. These territories were named Bloxlina, North Bloxia, New Georgeland, Reorgia, Balabama, Bloxuisiana, and Bloxarkansas. The Ro British adopted a mixed approach toward the native peoples; while some settlements coexisted peacefully with local tribes, forming alliances and intermarrying, others engaged in violent conflicts over land and resources. The southeastern regions, with their warm climates and fertile soil, soon became hubs of plantation agriculture, particularly in cash crops such as cotton and sugarcane. The need for labor in these industries eventually gave rise to disputes over forced labor policies, sparking tensions that would shape the continent’s history for centuries to come.

The Ro-Spanish Empire pursued a more aggressive strategy, seeking to conquer and dominate rather than coexist. Claiming vast territories in the southern and western regions, they took control of South Bloxmerica, Central Bloxmerica (Blosomerica), and the modern-day states of Bloxas, New Bloxico, Blocahoma, Rovada, and Bloxburg Valley. They also seized Blorida, renaming it Tierra Costeras. Unlike the Dush and Ro British, the Ro-Spanish relied heavily on the use of conquistadors—hardened warriors who subdued native civilizations through military force. This led to violent confrontations, large-scale massacres, and the destruction of indigenous cities and cultural landmarks. Entire tribes were displaced, and those who remained were often forced into labor under harsh conditions. Despite these brutal policies, the Ro-Spanish territories became some of the wealthiest in the region, extracting vast quantities of gold and silver, which were shipped back to the homeland, fueling the empire’s dominance in Eurobloxia.

The Rogaulian Empire set its sights on the northern and central regions of Robloxia, expanding southward until reaching Bloxarkansas, Bloxas, and New Bloxico. The Rogaulians, known for their strategic diplomacy, initially maintained friendly relations with native populations, frequently engaging in trade, intermarriage, and mutual protection agreements. Rogaulian settlements were characterized by their fortified trading posts, which served as hubs for commerce between European settlers and indigenous tribes. However, as Rogaulian colonies expanded deeper into native lands, territorial disputes inevitably arose, leading to occasional skirmishes and periods of unrest. Despite this, the Rogaulian colonies flourished, benefiting from a strong economic foundation based on fur trade, fishing, and small-scale farming.

As colonial settlements grew in size and influence, the relationships between the empires and the indigenous peoples became more complex. The Dush and Rogaulians maintained the most cooperative approaches, integrating native populations into their societies through economic and cultural exchanges. The Ro British, though inconsistent in their policies, frequently leveraged alliances while simultaneously displacing native groups to expand their holdings. Meanwhile, the Ro-Spanish were notorious for their harsh expansionist tactics, leaving a legacy of conquest and subjugation that deeply impacted the region.

By the mid-1300s, the continent was firmly under Eurobloxian control, with each colonial power vying for dominance. The first major cities began to emerge, ports became bustling trade centers, and the foundations of future nations were laid. However, tensions simmered beneath the surface—conflicts over land, resources, and political power foreshadowed the struggles that would shape the continent’s destiny in the centuries to come.

Independence

Ro-Britain had developed basic trading networks and ports during its governance over the Colonies. Nevertheless, many Robloxians found themselves needing to fend for themselves due to the minimal regulation imposed by Ro-Britain. Additionally, the management of the Colonies proved to be costly for Ro-Britain. By the year 1295, the desire for independence from Ro-Britain had become a prominent topic of discussion. A significant number of citizens aspired to establish their own nation. The Founding Fathers—Erik Cassel I, Maximus Mormutball, and Henry I—resolved to draft a comprehensive set of regulations and laws to govern the Colonies, which they termed the Modus Operandus. They also composed a letter addressed to King George I, the reigning monarch of Ro-Britain, expressing their wish for independence and asserting their capability to "take care of themselves." This correspondence was referred to as the Declaration of Independence. Upon its return to the Colonies in 1296, Robloxia achieved freedom from Ro-British rule.

On July 4, 1296, Robloxia commemorated its Independence Day. The region implemented the Modus Operandus, transitioned to an electoral monarchy, and rebranded itself as the Robloxian Empire. Erik Cassel I was elected as the inaugural president, having proposed the drafting of both the Modus and the Declaration. Over the subsequent years, the population and economy experienced steady growth prior to the establishment of trade systems.

In the year 1297, Ro-Poland developed an interest in the "New World." They dispatched colonizers to establish a settlement in what is now known as Central Robloxia, referred to as Port Dagome. Subsequently, in 1299, Representative Klemens Prawandowski was appointed to commence diplomatic relations, which resulted in the establishment of a trade network between the Robloxian Empire and Ro-Poland. This partnership enabled the exchange of goods and cultural influences, proving advantageous for both entities.

The Triumvirate War

Mobilization and the Road to War

By the early 1300s, tensions between colonial powers intensified. In 1304, the region of Bloxas declared independence from the Ro-Spanish Empire, seeking to establish itself as a sovereign nation. However, the neighboring Rogaulian Empire saw this as an opportunity to expand its influence and gain access to the Gulf of Bloxico. Seeking control over the valuable coastline, Rogaulia launched an invasion of Bloxas.

Ro Spain, still considering Bloxas part of its empire, perceived the Rogaulian invasion as an act of aggression against its territory. In response, Ro-Spanish forces mobilized and engaged the Rogaulian army in an attempt to reclaim the land.

Caught in the crossfire, the fledgling nation of Bloxas sought protection from the Robloxian Empire. In late 1304, Bloxas petitioned to become a state of the Robloxian Empire, which agreed to annex the region. This decision immediately drew Robloxia into the conflict, as they now had to defend their newly acquired land from both Rogaulia and Ro Spain.

In response to the growing threat, Robloxian leaders called for a mass mobilization of militias. Prominent figures such as General William Redford and Governor Thomas Langley led recruitment efforts, urging citizens to take up arms to protect their homeland. Within months, an estimated 20,000 soldiers had been assembled from various Robloxian territories.

Entering the War

Battle of Redridge Pass ~ 1305

The first major engagement of the conflict took place in Redridge Pass, a vital mountain corridor in eastern Bloxas that served as a key route to the Gulf. Control of the pass was essential for both sides, as it provided a direct path for troop movements and supply lines. On the morning of the battle, a Rogaulian force of 8,000 soldiers, supported by light artillery and cavalry, launched an offensive aimed at breaking through the pass and securing access to the Gulf region. The Robloxian defenders, a militia force of 6,500 led by the experienced General Redford, had fortified their positions along the ridges and narrow pathways, preparing for a determined stand.

For three grueling days, intense combat raged through the mountainous terrain. The Rogaulians, hoping to use their numerical advantage, made repeated frontal assaults on the entrenched Robloxian positions but faced stiff resistance from well-placed defenses and sharpshooters positioned along the cliffs. The narrow terrain worked to the Robloxians’ advantage, forcing the Rogaulians into chokepoints where they suffered heavy casualties. On the second day, the Rogaulians attempted a flanking maneuver by sending a detachment through a hidden trail in the northern ridge, but Redford had anticipated this move, deploying a reserve unit to counter the attack. A brutal skirmish ensued, with hand-to-hand combat erupting as both sides fought fiercely for control of the high ground.

By the third day, the battle had reached its climax. With dwindling supplies and mounting casualties, the Rogaulians launched one final desperate assault, but the Robloxian lines held firm. Realizing the battle was lost, the Rogaulian commander ordered a retreat northward, leaving behind hundreds of wounded soldiers and abandoned equipment. The engagement ended in a decisive Robloxian victory, but at a heavy cost—casualties on both sides were significant, with an estimated 2,000 Rogaulians and 1,500 Robloxians killed or wounded. Despite the victory, General Redford knew that this was only the beginning of a larger campaign, and his forces braced for the battles yet to come.

Battle of Blackwood Forest ~ 1305

Following their retreat from Redridge Pass, the Rogaulians regrouped and sought an alternative route to regain their momentum. Determined to outmaneuver the Robloxian defenders, they launched an ambitious offensive through Blackwood Forest, a vast and treacherous woodland known for its thick underbrush and unpredictable terrain. Their goal was to flank the Robloxian forces and open a path toward the Gulf, avoiding another costly engagement in the mountains. A force of 7,000 Rogaulian soldiers, reinforced with light cavalry and scouts familiar with forest warfare, moved swiftly under the command of General Alric Voss.

Anticipating the Rogaulian maneuver, the Robloxians had already dispatched a contingent of 5,800 troops under Colonel Edgar Wilkes to secure key positions within the forest. Unlike the open battlefield of Redridge Pass, Blackwood Forest presented a unique challenge—visibility was limited, movement was slow, and formations quickly dissolved into chaotic skirmishes. Over the course of several days, the battle devolved into a series of brutal, close-quarters engagements as both sides struggled to navigate the dense woodland.

Both armies suffering heavy losses in the confusion. The thick canopy made communication difficult, and units often found themselves isolated, engaging in desperate firefights without clear direction from their commanders. The Rogaulians, though better supplied initially, struggled to maintain cohesion in the hostile environment, while the Robloxians, more familiar with the terrain, used guerrilla tactics to their advantage.

As the battle wore on, the tide began to turn in favor of the Robloxians. Native allies, skilled in forest warfare and intimately familiar with the landscape, played a crucial role in disrupting Rogaulian movements. Under Colonel Wilkes’ command, these allied scouts launched coordinated raids on enemy patrols, cutting down their numbers and sapping their morale. The decisive blow, however, came when a Robloxian raiding party, guided by their native allies, discovered the location of the Rogaulian supply train. Striking under the cover of darkness, they launched a swift and devastating assault on the enemy’s rear, setting fire to supply wagons and slaughtering the guards before vanishing back into the trees.

Deprived of vital provisions and ammunition, the Rogaulians found themselves in a dire situation. General Voss, recognizing that his forces could not sustain the fight without resupply, had no choice but to order a retreat. The exhausted remnants of his army withdrew from Blackwood Forest under constant harassment from pursuing Robloxian skirmishers, leaving behind their dead and wounded. By the time the battle ended, the Rogaulians had suffered approximately 2,300 casualties, while the Robloxians lost around 1,800 troops.

Though victorious, Colonel Wilkes understood that the war was far from over. The Rogaulians had been driven back for now, but they remained a formidable force. With both sides licking their wounds, it was only a matter of time before the next confrontation erupted in the struggle for control over Bloxas.

Rogaulian Alliance with Robloxia ~ 1307

The shifting tides of war and the decline of Ro Spain’s dominance created an opening for Rogaulia to redefine its political strategy. With its military campaigns in Bloxas proving costly and the Robloxians proving to be a formidable opponent, Rogaulia’s monarchy recognized the need for a new approach. Rather than continuing a prolonged and uncertain conflict, the Rogaulians saw an opportunity for diplomacy that could secure their interests without further bloodshed.

In early 1307, King Alric IV of Rogaulia formally extended an offer of peace to the Robloxian Empire, seeking to establish a treaty that would ensure stability, trade relations, and future cooperation. While the Robloxian leadership remained wary—having fought numerous engagements against Rogaulia—the Empire also understood the potential benefits of securing a powerful ally, especially with Ro Spain’s weakening grip on the region.

After careful negotiations, the two sides agreed to convene in the city of Redmont in June 1307, where high-ranking officials, diplomats, and noble representatives gathered to finalize terms. The resulting Treaty of Redmont solidified an alliance between Rogaulia and the Robloxian Empire, marking a dramatic shift in the war. The treaty established mutual defense obligations, ensuring that both nations would come to each other’s aid in the event of foreign aggression, while also laying the foundation for economic cooperation, including trade agreements and shared access to key resources.

With Rogaulia now aligned with the Robloxians, the balance of power in Bloxas dramatically shifted. Former enemies became allies, and together, they prepared to challenge Ro Spain’s lingering hold on the region. The treaty’s signing would ultimately turn the tide of the war, setting the stage for the decisive campaigns to come.

Siege of Fort Blokeworth ~ 1306 – 1307

As the war intensified, the Robloxian Empire sought to dismantle Ro Spain’s remaining strongholds in southern Bloxas, where the Spanish forces still maintained a significant presence. One of the most formidable obstacles to Robloxian dominance in the region was Fort Blokeworth, a heavily fortified Ro Spanish outpost strategically positioned along a vital trade and supply route. Capturing the fortress would cripple Spanish operations in Bloxas, cutting off reinforcements and supplies to their remaining forces.

In September 1306, General Cedric Vann led a force of 8,500 Robloxian troops in a bold assault on the fortress, initiating what would become a grueling four-month siege. The Spanish garrison, numbering 3,200 soldiers, was well-prepared, boasting thick stone walls, ample artillery, and provisions to withstand an extended attack. Despite their defenses, however, they found themselves isolated as the Robloxian army swiftly surrounded the fort, blocking all major supply routes and cutting off reinforcements.

The siege began with an intense bombardment, as Robloxian trebuchets and catapults pounded the fort’s walls day and night. Engineers worked tirelessly to construct siege towers and battering rams, while underground sappers attempted to weaken the fortress’s foundations. Skirmishes broke out along the perimeter as Spanish forces attempted desperate counterattacks to break the encirclement, but each assault was repelled with heavy losses.

As winter set in, the conditions within the fortress deteriorated rapidly. Food supplies dwindled, and the defenders, unable to receive reinforcements, began to suffer from starvation and disease. Morale plummeted, with desertions increasing as exhausted soldiers attempted to flee the doomed outpost. Meanwhile, the Robloxians, though enduring the harsh winter, maintained their stranglehold on the fort, ensuring that no aid could reach the Spanish defenders.

By January 1307, the situation inside Fort Blokeworth had become untenable. The remaining Spanish troops, now numbering fewer than 1,000 effective fighters, were too weak to mount any meaningful resistance. On January 19, 1307, the Spanish commander, Captain Rodrigo de Velasco, surrendered the fortress to General Vann. The battle had cost the Robloxians approximately 200 casualties, while Ro Spanish losses numbered nearly 1,300, including those lost to starvation and illness.

With the fall of Fort Blokeworth, Ro Spain’s influence in southern Bloxas was effectively broken. The capture of the fortress paved the way for further Robloxian advances, solidifying their control over key strategic territories and bringing them one step closer to expelling the Spanish from Bloxas entirely.

Battle of the Great Plains ~ 1308

As the war dragged on, the largest and bloodiest battle took place on the Great Plains of Central Bloxas. A combined Robloxian and Rogaulian force of 15,000 clashed with 12,000 Ro-Spanish troops in open-field combat. The battle lasted five days, with shifting tides as both sides suffered heavy losses. On the first day, the Ro-Spanish forces, led by General Esteban de Cordova, gained an early advantage with cavalry charges and long-range artillery bombardments, forcing the Robloxian-Rogaulian alliance to fall back.

By the second day, the allies adjusted their tactics, using disciplined pike formations and ambushes to counter the Spanish cavalry. Brutal hand-to-hand combat erupted across the battlefield, with neither side able to secure a decisive edge. On the third day, reinforcements from Fort Blokeworth arrived for the Robloxians, bolstering their left flank and pressuring the Spanish center. In response, Cordova launched a desperate counteroffensive, momentarily breaking through the Robloxian lines before being repelled by heavy Rogaulian infantry.

By the fourth day, the battlefield had turned into a chaotic struggle of attrition, as soldiers fought in the trenches and tall grasses of the plains. The turning point came on the final day when a coordinated pincer movement by General Elias Redford and Marshal Theobald von Greifenwald trapped the Spanish forces, cutting off their retreat. Suffering heavy casualties and running low on supplies, the Ro-Spanish army was forced into a full retreat.

By the time the battle ended, casualties had reached 5,200 for the Ro-Spanish, 3,900 for the Rogaulians, and 3,200 for the Robloxians. The victory shattered Ro Spain’s hold over Central Bloxas and marked a decisive shift in the war, allowing the Robloxian-Rogaulian alliance to launch further campaigns to drive the Spanish out of the region.

Aftermath

The Treaty of Robloxity not only marked the end of Ro Spain’s ambitions in Bloxas but also reshaped the geopolitical landscape of the region. With the official recognition of Bloxas as part of the Robloxian Empire, the once-divided territories were now united under a single banner. The transfer of Ro Spain’s North Bloxmerican territories further expanded Robloxian influence, granting them control over vital trade routes, rich farmlands, and key strategic locations. The newly acquired territories of Bloxburg Valley, Rovada, Brickland, New Bloxico, and Blocahoma would go on to become major centers of commerce, culture, and military operations in the years to come.

The conclusion of the Triumvirate War solidified the Robloxian Empire’s dominance on the continent, proving not only its military superiority but also its ability to unify diverse regions under its rule. The war instilled a strong sense of national identity among Robloxians, fostering a public mentality that valued resilience, innovation, and expansion. Meanwhile, Ro Spain, weakened and humiliated, was forced to shift its focus back to maintaining control over its remaining overseas territories. With peace now secured, the Robloxian Empire turned its attention to consolidating its new holdings, fortifying its defenses, and ensuring that the scars of war gave way to a prosperous and unified future.

Expansion

In 1311, the deaths of the key figures of Erik Cassel I, Henry I, and Maximus Mormutball Sr. by cancer, assassination, and old age, respectively, marked the end of an era and the beginning of a significant transition within the Robloxian Empire. Erik Cassel II ascended to the presidency, inheriting a realm poised for expansion and eager to solidify its dominance across the region. His leadership brought forth a renewed focus on territorial growth, military fortification, and economic prosperity.

By 1313, whispers of fertile, resource-rich lands to the north of Bloxburg Valley began to circulate among explorers, merchants, and military strategists. Reports spoke of vast stretches of unclaimed terrain, abundant in timber, game, and arable soil—ideal for settlement and agricultural development. Recognizing the opportunity for expansion, Erik Cassel II ordered a series of reconnaissance missions to confirm the viability of colonization.

In 1314, after receiving promising reports, the Robloxian Empire mobilized a contingent of troops, settlers, and laborers to venture into the northern lands. Their initial efforts focused on securing the coastal regions, where they established fortified settlements and trade outposts to serve as hubs for further inland expansion. However, as they pushed deeper into the wilderness, they encountered fierce resistance from indigenous populations who had long inhabited the area. These native groups, well-versed in the terrain and determined to defend their homelands, engaged in skirmishes and strategic raids against the advancing Robloxian forces.

Despite their military superiority, the Robloxians faced logistical challenges in sustaining a prolonged campaign in a hostile and unfamiliar environment. By 1315, the conflict had reached a stalemate, leading Erik Cassel II to establish a boundary a few hundred miles inland. The coastal settlements remained under Robloxian control, thriving as centers of commerce and governance, while the inland territories remained contested, setting the stage for future conflicts and diplomatic negotiations.

Mystery of Bloxington

In 1315, a very wealthy man named Drake J. Bloxington made a secret discovery that would later become one of the greatest enigmas in Robloxian history—an uncharted landmass he named Bloxington Island. Situated far from the well-traveled coasts of the Robloxian Empire, the island was rich in natural resources and held the potential for settlement. However, rather than reporting his discovery to President Erik Cassel II for annexation, Bloxington made an unprecedented decision: he chose to keep the island hidden from the world and settled there in complete secrecy.

Drake Maverick Bloxington, as he was formally known, built a life on the island, marrying Isabella Bloxington and raising two sons, James and Michael. His reasons for secrecy remain a mystery—some speculate he wished to establish an independent legacy away from the expanding reach of the empire, while others believe he simply sought solitude and peace. Regardless of his motives, for years, he and his family lived in seclusion, undisturbed and unknown to the rest of the Robloxian world.

Back on the mainland, Bloxington’s sudden disappearance did not go unnoticed. By late May of 1315, rumors swirled about his fate, and the Robloxian Times officially declared that he had drowned at sea. Meanwhile, the man himself continued his peaceful existence on Bloxington Island, entirely unaware of the tales of his demise that were spreading across the empire.

For years, the island remained shrouded in obscurity, its existence known only to the Bloxington family. That changed in late 1320 when Elizabeth Olivia Bloxington, Drake’s daughter, left the island and traveled to the Robloxian mainland. During her visit, she sought an audience with President Erik Cassel II, revealing to him both the existence of Bloxington Island and the truth about her father’s survival. Intrigued and skeptical, Cassel ordered a fleet of keelboats to set sail toward the island, eager to confirm the woman’s claims and bring the hidden land under Robloxian control.

However, upon their arrival in early 1321, the expedition found something deeply unsettling. The island was abandoned—Drake, Isabella, James, and Michael were nowhere to be found. There were no signs of a struggle, no traces of where they might have gone, and no explanation for their sudden disappearance. The once-thriving homestead stood eerily vacant, as though the family had simply vanished into thin air.

When President Cassel received word of the mysterious findings, he immediately summoned Elizabeth Olivia Bloxington to account for the inexplicable absence of her family. But before she could be questioned, she, too, disappeared without a trace. No witnesses saw her leave, and no evidence suggested where she might have gone. It was as if the entire Bloxington bloodline had been erased from existence.

This bizarre and unexplained sequence of events became known as the Mystery of Bloxington, a legend that captivated historians, explorers, and conspiracy theorists for centuries. Despite numerous attempts to unravel the truth, no definitive answers have ever been found. Some believe the family was taken by unknown forces, while others suspect they faked their disappearance to maintain the island’s secrecy. Even today, the fate of the Bloxington family remains one of the most perplexing mysteries in Robloxian history.

Ro-Polish Alliance

In 1316, President Erik Cassel II of the Robloxian Empire and Ambassador Klemens Prawandowski of Ro-Poland convened in the city of Berry Avenue—then known as Grantston—to negotiate a historic agreement that would shape the future of both nations. The result was the Treaty of Grantston, a landmark accord that formally permitted Ro-Polish settlers to expand their presence in the thriving port city of Port Dagome.

The treaty not only granted Ro-Polish merchants and settlers the right to establish trade hubs and settlements along the coastal region but it also strengthened economic and diplomatic ties between the Robloxian Empire and Ro-Poland. By allowing controlled expansion within Robloxian territory, Cassel II sought to foster a mutually beneficial relationship, ensuring that the influx of Ro-Polish settlers contributed to the prosperity of the region rather than becoming a source of conflict.

For Ro-Poland, the agreement opened lucrative trade opportunities, granting its merchants access to Robloxia’s bustling markets while securing a strategic foothold in the region. In return, Ro-Polish settlers brought with them valuable skills, goods, and cultural influences that would leave a lasting impact on the growing port city.

The Treaty of Grantston marked a turning point in Robloxian foreign relations, laying the foundation for a long-standing partnership between the two nations. However, while it was initially celebrated as a diplomatic success, tensions would later arise as the expansion of Port Dagome and another president led to territorial disputes and economic rivalries. Nonetheless, the treaty remains a significant milestone in Robloxian history, remembered as a key moment in the empire’s evolving relationship with its foreign allies.

The 1320s marked a significant era of exploration and expansion for the Robloxian Empire and its Ro-Polish allies. In 1321, Ro-Polish explorers made a groundbreaking discovery—the Futuristic Islands, a remote archipelago far from the mainland. These islands, untouched by human civilization, were a land of striking natural beauty, with vast forests, crystalline waters, and rich deposits of rare metals and other valuable resources. Their uninhabited status made them an attractive prospect for settlement, industry, and economic exploitation, drawing immediate interest from both Robloxia and Ro-Poland.

Recognizing the strategic and economic importance of the Futuristic Islands, diplomatic discussions between the two nations soon followed. In 1326, President Erik Cassel II, Maximus Mormutball Jr., and an unnamed Ro-Polish representative convened to formalize a joint agreement regarding governance over the newly discovered territory. The treaty, designed to solidify the growing alliance between Robloxia and Ro-Poland, established the Futuristic Islands as an official territory of Robloxia while granting the Ro-Poles seats on the governing council. This arrangement ensured shared control over the islands’ administration, allowing both nations to benefit from their untapped resources.

With the treaty in place, expeditions were quickly dispatched to the islands, leading to the construction of ports, settlements, and mining operations. The extraction of precious metals and exotic materials became a major economic driver, fueling trade between Robloxia and Ro-Poland. The islands' abundant natural resources helped bolster the empire’s wealth, while Ro-Polish merchants capitalized on the thriving economy. Cities like Port Dagome and Grantston flourished as major hubs of commerce, facilitating the exchange of goods between the two allies.

However, as the Futuristic Islands became increasingly integrated into the Robloxian Empire, tensions elsewhere in the empire began to rise. By the early 1330s, hostilities between Robloxian settlers and the Tatook people—an indigenous group inhabiting a completely separate region—escalated. Although the Futuristic Islands were uninhabited, the growing demands for resources and land led to indirect consequences for the Tatooks, whose lands faced increasing pressure from expansionist policies.

Despite the simmering conflicts on the mainland, the economic boom generated by the Futuristic Islands continued to benefit both Robloxia and Ro-Poland. Trade routes expanded, and new technological advancements were made due to the rare metals extracted from the islands. However, the stability of this arrangement was short-lived.

The death of Erik Cassel II in 1343 marked a turning point in the political landscape. His successor, Erik Cassel III, took a starkly different approach to foreign relations and territorial administration. Unlike his predecessor, who had prioritized diplomacy and economic partnerships, Cassel III viewed the Ro-Polish presence in the Futuristic Islands with increasing suspicion. Within the first years of his rule, he began undermining the agreement by reducing the Ro-Polish's influence over the islands and asserting greater Robloxian control.

At the same time, Cassel III took a much more aggressive stance toward expansion, intensifying military efforts against the Tatooks and pushing Robloxian settlers further into contested territories. Although the Futuristic Islands remained peaceful, their role in fueling the empire’s ambitions contributed to broader regional tensions.

By the late 1340s, what had once been a promising era of prosperity began giving way to instability. The Futuristic Islands Treaty—once a symbol of cooperation between Robloxia and Ro-Poland—was increasingly disregarded, leading to friction between the two nations. As Erik Cassel III pursued his aggressive policies, the empire balanced economic success with growing diplomatic and military challenges.

Tatook Expansions

The Tatook Expansions (February 27, 1345- April 18, 1352) were a series of wars between Robloxia, led by President Erik Cassel III, and various tribal nations, including the Tatooks, Sharnaks, Lakawis, and Bloxxolians. These conflicts were marked by intense battles, shifting frontlines, and significant territorial gains for the Robloxians. However, the war also took a heavy toll, leading to political opposition within Robloxia and ultimately ending in a negotiated peace.

The Land Invasion ~ 1345

In early 1345, President Erik Cassel III ordered a full-scale invasion of the western frontier, aiming to expand Robloxian territory. General Alistair Morrow led a force of 30,000 soldiers into the contested region, where they quickly overran several tribal settlements. The campaign lasted for two months, with the Robloxians securing key river valleys and plateaus in the Bloxy Foothills. The Tatooks, unprepared for such a large-scale assault, fell back to their strongholds further west. By the end of the initial invasion, Robloxia had claimed over 4,000 square miles of new land. However, rather than solidifying his control, Erik Cassel III pushed for further conquest, setting his sights on the Sharnak and Lakawi tribes.

The Sharnak-Lakawi Campaign ~ 1346

With momentum on their side, the Robloxians launched another invasion in early 1346, targeting the Sharnak and Lakawi Tribes. General Willem Garnett led a force of 25,000 into Sharnak lands, swiftly capturing key villages and disrupting the region’s trade routes. The Lakawi Tribe soon joined the fight, launching guerrilla-style attacks against the Robloxians. Despite their resistance, Robloxian forces made steady progress, pushing deeper into Lakawi territory. However, by April, the Tatooks had rallied and launched a counteroffensive, attacking General Garnett’s forces and cutting off their supply lines. Faced with the threat of being surrounded, Garnett was forced to retreat, marking the first major setback for Robloxia in the war.

The Bloxxolian Naval Invasion ~ 1347

Determined to regain the upper hand, Erik Cassel III turned his attention to the Bloxxolians, a powerful seafaring people who controlled key coastal territories. In August 1347, a Robloxian fleet of twelve warships carrying 18,000 soldiers launched an amphibious assault on Bloxxolian shores. The invasion quickly escalated into a naval battle in Jagged Bay, where Robloxian galleys engaged Bloxxolian war rafts and canoes. Despite fierce resistance, the Bloxxolian fleet was ultimately destroyed, allowing the Robloxians to land unopposed. Over the next three weeks, brutal fighting ensued as the Bloxxolians desperately defended their homeland. By the end of September, the last Bloxxolian strongholds had fallen, giving Robloxia complete control over the coastline. With this victory, Erik Cassel III had further isolated the Tatooks from their allies.

The Tatook Counteroffensive ~ 1348–1349

The Tatooks, recognizing the growing threat, launched a large-scale counteroffensive in 1348. Chief Procantas, now fully mobilized, led a force of 20,000 warriors deep into Robloxian-held lands. They raided settlements, burned villages, and disrupted supply lines, forcing many settlers to flee eastward. The Battle of Ashen Fields in October saw 6,000 Tatook warriors overwhelming a Robloxian garrison of 4,500, leading to widespread destruction. Throughout the winter of 1348–1349, the Tatooks continued their raids, but Erik Cassel III responded by cutting off their connections to the remaining Sharnak, Lakawi, and Bloxxolian forces. By isolating the Tatooks, the Robloxians regained the initiative.

In late 1349, Erik Cassel III ordered a final campaign to eradicate the remaining tribal resistance. The largest battle of the war erupted in the Valley of Fire, where 40,000 Robloxian soldiers clashed with a coalition of 35,000 Tatook, Sharnak, and Lakawi warriors. The battle lasted for three grueling months, with both sides suffering heavy losses. The Tatooks and their allies fought fiercely, launching ambushes and counterattacks, but the Robloxians’ superior discipline and firepower eventually broke their lines. By January 1350, the coalition forces had been crushed, and the Sharnak, Lakawi, and Bloxxolians were no longer capable of resistance. With the last of their allies defeated, the Tatooks stood alone against the might of Robloxia.

The Final Robloxian Invasions ~ 1350–1352

Determined to end the war, Erik Cassel III launched multiple invasions into Tatook territory between 1350 and 1352. However, unlike the previous campaigns, the Tatooks had fortified their remaining lands and mounted a stubborn defense. The Battle of the Red Hills in 1350 saw a Robloxian force of 12,000 repelled by a much smaller Tatook army, resulting in over 2,000 Robloxian casualties. The Siege of Stoneheart in 1351, though ultimately a Robloxian victory, took months to complete and cost thousands of lives on both sides. As the war dragged into its seventh year, many in Robloxia began to question its necessity.

By 1352, Erik Cassel III faced mounting opposition from the aristocracy and upper-class elites, who viewed the prolonged war as wasteful and brutal. The once-popular conquest had become a costly struggle, draining resources and manpower. Recognizing that continued fighting was unsustainable, Erik Cassel III and Chief Procantas met at Bloodstone Hollow to negotiate a peace settlement.

The Treaty of Bloodstone Hollow ~ 1352

The Treaty of Bloodstone Hollow established a formal border between Robloxia and the Tatooks. Robloxia retained control of all previously conquered lands, expanding east to the Bloxy Mountain Range and north to Bloxifornia Bay. However, the Tatooks remained independent, avoiding total subjugation. Though the war technically ended in a Robloxian victory, the cost was immense.

Aftermath

In the years following the war, Robloxia continued to develop its newly acquired territories, but the scars of conflict remained. The Tatooks, though weakened, remained a formidable force and would continue to resist Robloxian influence in the decades to come. The war had claimed the lives of tens of thousands, with total Robloxian casualties estimated at 45,000 and tribal casualties exceeding 50,000. While Erik Cassel III had achieved his goal of expanding Robloxia’s borders, his aggressive campaign left him with a divided nation, as opposition to his rule grew among the nobility. Though victorious, the Tatook Expansions would begin an era of internal strife for Robloxia as the consequences of unchecked conquest began to unfold.

The Robloxian-Ro-Polish War

The Robloxian-Ro-Polish War (December 14, 1354– July 8, 1361) was a fierce struggle for territorial dominance and political influence. It began with a failed Robloxian invasion of Port Dagome in December 1354, where outnumbered troops under Maximus Mormutball Jr. were forced to surrender after eleven days of intense combat. Seeking redemption, Robloxia launched a naval assault on the Futuristic Islands in 1355, successfully seizing control after bitter fighting against Ro-Polish forces led by Rofranciscus of Ro-Vienna. As the war raged on, internal unrest gripped Robloxia, culminating in Bloxelr’s Rebellion in New Georgeland. The war ended in 1362 with the Treaty of Dagome, leaving Port Dagome under Ro-Polish rule while Robloxia retained control of the Futuristic Islands.

Siege on Port Dagome ~ 1354

On December 14, 1354, tensions between Robloxia and Ro-Poland erupted into open war when Robloxian forces invaded Port Dagome, marking the beginning of the Robloxian- Ro-Polish War. Under the command of General Maximus Mormutball Jr., the Robloxians sought to seize the strategic port and cripple Ro-Poland’s influence in the region. However, the Ro-Polish defenders, led by Lord Baronet Diogenes Jelitański, were well-prepared. The battle raged for eleven days, with intense street-to-street fighting as the heavily fortified city resisted the Robloxian advance. Despite early successes, the Robloxians found themselves severely outnumbered as Ro-Polish reinforcements arrived from the mainland. Realizing his forces were at risk of being encircled and annihilated, Mormutball ordered a retreat on December 25, effectively surrendering the city. Following this hard-fought victory, the Ro-Polish leadership removed Jelitański from his position and replaced him with Rofranciscus of Ro-Vienna, who was tasked with overseeing future war efforts.

Battle of the Future ~ 1355

Undeterred by their defeat at Port Dagome, the Robloxians redirected their efforts toward the Futuristic Islands, launching an invasion on April 1, 1355. The islands, a vital economic hub under joint governance, became a critical battleground as Robloxia sought to dismantle Ro-Polish rule there. Under Rofranciscus’s leadership, the Ro-Poles mounted a determined defense, utilizing fortified positions and naval blockades to stall the invaders. Despite fierce resistance, the outnumbered defenders were eventually overwhelmed after several weeks of brutal fighting, and the islands fell to Robloxian control. This marked a significant, though costly, victory for the Robloxians, strengthening their foothold in the region.

Bloxelr's Rebellion ~ 1359

Meanwhile, Ro-Poland sought to weaken Robloxia through diplomatic means. Ambassador Januariusz Thrice traveled to the Carl Territories, where he successfully brokered an alliance with the Simeonite Faction. This powerful internal opposition group opposed President Erik Cassel III’s autocratic rule. The Simeonites, discontented with the war’s economic strain and the president’s increasingly tyrannical governance, saw an opportunity to challenge his authority from within.

Unrest was brewing at home. In New Georgeland, anti-war protests escalated into a full-blown insurrection known as Bloxelr’s Rebellion. Thousands of civilians, angered by high taxation, conscription, and war exhaustion, took up arms and seized key towns in the region. The Robloxian government, fearing further instability, responded with overwhelming force. After 60 days of intense skirmishes, government troops crushed the rebellion and executed its leaders. However, the rebellion exposed widespread discontent and further eroded Erik Cassel III’s legitimacy.

By the late 1350s, opposition to Erik Cassel III had reached a boiling point. His military campaigns had drained Robloxia’s resources, and his harsh policies alienated the nobility and the common people. In 1361, a coalition of senators, military leaders, and influential aristocrats orchestrated his impeachment. The Cassel Case occurred between June 10 and June 29, 1360, culminating in a decision by the majority of the Senate, which determined that he was guilty of the abuse of power and causing harm to Nabes. Stripped of power, Erik Cassel III was the first, and only, president to be impeached, and his nephew Eril Cassel I took office, promising to restore stability and end the costly conflict.

One of Eril Cassel I’s first actions as president was negotiating the Treaty of Dagome in 1361. The treaty officially ended the Robloxian-Ro-Polish War and confirmed that Port Dagome would remain under Ro-Polish control, marking a significant strategic setback for Robloxia. However, in exchange for peace, the Futuristic Islands were placed under the full Robloxian administration. Though neither side was entirely satisfied with the agreement, it was seen as a necessary compromise to prevent further bloodshed.

Aftermath

To solidify the fragile peace, Dobiesław II of Ro-Poland planned an official visit to Port Dagome in 1363. His visit was intended to reaffirm the terms of the treaty and recognize the Transmarinis Statutum, a set of new city laws establishing the administrative framework for the region under the new power-sharing agreement. Despite the formal end of the war, tensions between the two powers remained high, and many questioned whether this peace would last or if another conflict loomed on the horizon.

Economic Recovery

Following the war, Eril Cassel I prioritized economic recovery, recognizing the urgent need to replace lost trade agreements after Ro-Poland refused to negotiate. Seeking new economic partnerships, he turned to the Rogaulian Empire, laying the foundation for a transoceanic trade network that would eventually include Ro-Spain, the Dush Empire, Ro-Britain, and Ro-Portugal. This economic coalition revitalized commerce, ensuring the steady flow of luxury goods, raw materials, and agricultural products into the Robloxian Empire. Over time, the network grew into a dominant force in regional trade, reinforcing the empire’s economic stability.

Domestically, Eril I invested heavily in infrastructure, overseeing the expansion of roads, harbors, and market hubs to facilitate trade and military mobility. His administration completed major eastern trade routes by 1400, enabling faster and more efficient transport of goods across the empire. Efforts to extend Robloxian influence into the western frontier began but remained incomplete upon his death in 1408, leaving behind unfinished ambitions of further expansion.

In 1408, a political shift occurred with the election of Thomas Monroe, the first non-Cassel president in Robloxian history. A staunch Federalist, Monroe championed a strong central government, believing that a well-funded, highly organized administration was essential for managing commerce, military expansion, and internal stability. He strengthened federal taxation, implemented a structured military apparatus, and pushed for greater government oversight, aiming to solidify Robloxia’s standing as a dominant force in the region.

Unlike his predecessors, Monroe pursued an aggressive expansionist policy, setting his sights on northern and central tribes rather than the Tatooks. He saw the fragmented northern tribes as ripe for conquest and launched a series of military campaigns to bring them under Robloxian rule. This period, known as the Monrovian Expansion, reshaped the geopolitical landscape of Robloxia. To start, Monroe argued that Nabes, who weren't citizens, should not be protected legally for this reason. So, in 1410, Monroe penned the No More Nabes Act, which made Nabes and other natives no longer legally protected, making expansion policies much easier. He then spent a decade reforming the government, extending commerce and international trade, creating a sturdy taxation policy, and strengthening the military and borders.

Monrovian Expansion

Boardian-Robloxian War

The Boardian-Robloxian War lasted from April 2, 1422, to March 19, 1423, as the Robloxian Empire sought control over the northern coastal trade routes held by the Boardian tribe. Known for their strong naval presence and fortified harbors, the Boardians initially repelled Robloxian forces through well-coordinated defenses. However, superior firearms and siege tactics allowed the Robloxians to gain the upper hand. After months of fighting, the Boardians were forced to surrender, leading to Robloxian control of key coastal settlements and inland and the collapse of the Boardians.

The Boardians, seafaring natives inhabiting the northern lands and coasts of Robloxia, relied on fishing, trade, and naval power to sustain their tribe. Unlike more land-based tribal nations, they had built fortified coastal villages and maintained fleets of war canoes that patrolled their waters. Monroe saw them as an obstacle to Robloxia’s dominance over the northern trade routes and launched an invasion in early 1422.

The war began with the Siege of Kamuel, where General Vance Loxley led a ground assault against the largest Boardian stronghold. The Boardians, using wooden palisades, trench defenses, and war bows, held out for nearly a month. However, with superior siege tactics and early gunpowder weaponry, the Robloxians breached the walls in May 1422. The fall of Kamuel sent shockwaves through the Boardians, but they refused to surrender.

In response, the Boardian war chief, Helmar, mobilized warriors from surrounding villages and launched a counteroffensive at the Battle of the Northern Shoals, using swift canoe attacks and fire arrows to burn Robloxian supply ships. While initially successful, the Boardians were ultimately defeated when Loxley’s forces adapted to their tactics, setting traps and using firearms against massed canoe formations.

By early 1423, the Boardians, unable to match the Robloxians' military organization and sustained offensives, surrendered. The peace agreement, the Treaty of the North, forced them to cede all northern harbors and lands to Robloxia, marking a critical expansion of the empire’s influence over maritime trade. While the Boardians were not completely eradicated, their confederation was dismantled, and many warriors fled inland, forming smaller tribal groups in the northern forests.*

Walk on Chotawa

Fought between August 11, 1424, and June 3, 1426, the Walk on Chotawa was an intense conflict against the Chotawa Confederacy, a dominant force in central Robloxia and the Great Plains. The Chotawa, skilled in horseback combat and guerrilla warfare, initially inflicted heavy losses on Robloxian forces. However, a scorched-earth campaign led by General Vance Loxley devastated their food supplies and settlements. The war ended in 1426 with the Chotawas’ surrender, allowing Robloxian expansion further south, though raids and resistance continued for years.

The Chotawans, a powerful tribe of central natives, had resisted Robloxian encroachment for decades. They controlled the upper Bloxissouri River and the Great Plains, maintaining a society based on nomadic buffalo hunting, communal governance, and spiritual warfare. Monroe, viewing them as a threat to further expansion and trade, ordered a full-scale invasion in 1424.

The war quickly became a grueling and bloody conflict. The Chotawa warriors, highly skilled in ambush tactics, made use of the dense forests and rolling plains to harass Robloxian supply lines. Early in the campaign, the Battle of Redwater Valley proved disastrous for the Robloxians, as war chief Mahonikee lured an entire battalion into a ravine and annihilated them with a coordinated horseback assault. The Chotawa's mastery of guerrilla warfare made confrontation nearly impossible.

Frustrated by heavy losses, General Loxley shifted tactics in late 1425. Adopting a scorched-earth policy, Robloxian forces burned villages, slaughtered buffalo herds, and destroyed food stores, starving the Chotawa into submission. While effective, these tactics were widely criticized for their brutality. By mid-1426, the Chotawa, facing famine and internal divisions, surrendered under the Treaty of Bloxissouri. The agreement forced them to give designated lands to Robloxian control, marking one of the largest territorial annexations in the nation's history.

The war left the Chotawa devastated and their traditional way of life permanently altered. Many warriors refused to surrender and fled west, continuing small-scale raids for years. The Walk on Chotawa remains one of the most infamous conflicts of Monroe’s administration, with its harsh tactics sparking debate even among his supporters.

Tamaloki War

The Tamaloki War, fought from September 9, 1428, to May 15, 1433, was the longest and most brutal of Monroe’s campaigns. The Tamaloki Empire, unlike other tribes, had fortified cities and access to advanced weaponry, making them a formidable opponent. Early victories at Lakota Pass (1429) gave them the upper hand, but Robloxian forces adapted with cavalry and siege tactics. The decisive Battle of the Shadow Plains (1431) saw the capture and execution of Supreme Chief Matokan, forcing the Tamaloki into submission. Despite their defeat in 1433, surviving warriors continued guerrilla attacks, making Robloxian rule in the region unstable until the 1500s.

While the Chotawa and Boardians had been defeated, the remainder of the Tamaloki Empire in central Robloxia remained a formidable force. Unlike other tribes, the Tamaloki had developed larger settlements, fortified wooden palisades, and an organized warrior class that posed a significant challenge to Monroe’s expansionist ambitions. Led by Supreme Chief Matokan, the Tamaloki fiercely resisted Robloxian encroachment, launching raids against border settlements in 1428.

In response, Monroe declared war, sending a massive invasion force deep into Tamaloki territory. The campaign began with the Battle of Lakota Pass, where Tamaloki warriors used their superior knowledge of the terrain to ambush and massacre a Robloxian detachment. Their warriors, armed with bows, war clubs, and tomahawks, fought with a discipline that surprised Monroe’s generals. Unlike previous conflicts, the Tamaloki also had access to foreign weapons, having acquired steel blades and firearms through trade with the Ro-Spanish Empire.

The war escalated into a brutal, drawn-out struggle. Tamaloki warriors fought to the death to defend their sacred lands, leading to high Robloxian casualties. The turning point came in 1431 at the Battle of Chestnut Creek, where General Loxley, using heavy cavalry charges and concentrated musket fire, broke through Tamaloki defenses and stormed their capital. Supreme Chief Matokan was captured and executed, effectively ending large-scale resistance.

Despite their defeat, Tamaloki warriors refused total submission. Bands of warriors continued fighting a guerrilla war for years, attacking outposts and supply lines. By 1433, Monroe declared victory, but his forces remained locked in a constant struggle to maintain control over the newly conquered lands. The conquest of the Tamaloki marked the final phase of Robloxia’s expansion into the central territories, but it also exposed the limits of military might against deeply entrenched native resistance.

The Acquisition of the Northeast

In 1434, Ro-Spain declared war on the Dush Empire, igniting a conflict that would have profound economic and territorial consequences for the region. The war disrupted critical trade networks, particularly affecting the Carl Territories, which depended on the Huntson River trade route, Noordelijke Handel, and the Beyne-Dush Line. As battles raged, merchants and traders in these regions faced financial ruin, and the already debt-ridden Dush Empire struggled to sustain its war effort.

By early 1435, with its economy in dire straits, the Dush Empire sought desperate measures to raise funds. On February 4, 1435, Dush officials negotiated the sale of several key territories to the Robloxian Empire for ⏣15 million (approximately ⏣458 million or $549,600 today). This agreement transferred control of Baastricht (Romaryland), Bloxware, Roseland (New Rosey), Robloxonnecticut (Robloxonnecticut and Bhlode Island), and New België (New Bloxia) to the Robloxians. This acquisition solidified Robloxian dominance over nearly the entire East Coast, granting them access to onboarding ports, lucrative trade hubs, and strategic military bases, significantly boosting their imperial expansion.

On April 20, 1442, a cadre of unidentified assassins infiltrated the President's Palace, the former designation of the White House, and inflicted twelve stab wounds on Monroe, targeting his chest, legs, and neck. By April 22, James Thyme, who served as Monroe's vice president, assumed office. Thyme, a fellow Federalist, shared many of Monroe's views. He advocated for a centralized government and believed that robust taxation would serve the nation's interests. Additionally, he aimed to extend territorial claims to the Great Lakes, further north than the limits established by the Monrovian Expansions. The primary obstacle to this ambition was the Tronians, the most formidable indigenous group on the continent.

Tronian-Robloxian War

The Tronian-Robloxian War, which lasted from June 1, 1446, to December 9, 1458, was a brutal conflict between the Robloxian Empire and the Tronians, a powerful native alliance armed with Dush-supplied steel weaponry and firearms. The war began with a Robloxian offensive but quickly turned as the Tronians launched a counteroffensive, capturing New Blockers City and key trade hubs along New Bloxia Bay, placing Robloxia at a disadvantage. For years, both sides engaged in costly battles with no clear victor. By 1452, Robloxia modernized its military and, after wiping out the Chotawa tribe, opened a second front. The tide turned further in 1455 when the acquisition of Romont and New Rampshire allowed Robloxia to launch a third front, overwhelming the Tronians. After years of grinding conflict, the Treaty of Bloxtron (1458) forced the Tronians to surrender three-fourths of their land, cementing Robloxian.

In 1446, the Robloxians led an offensive on Tronian land from the eastern border. The Tronians, who had acquired arms and steel weaponry from the Dush, became one of the first major threats to the Robloxian Empire in its history. For the first four years of the war, the conflict saw many back-and-forth battles, with neither side gaining a decisive upper hand. However, the tides began to shift when the Tronians launched a major offensive that would alter the war's course.

The Siege of New Blockers City ~ 1450

New Blockers City, one of the most important trade hubs in the empire, became the focal point of Tronian aggression in 1450. Under the command of War Chief Akkawani, Tronian forces overwhelmed the Robloxian defenders and successfully occupied the city. Alongside this, they also secured New Bloxia Bay, further cutting off key trade routes and leaving the Robloxians in a dire position. The loss of these strategic locations severely impacted the Robloxian war effort, leading to widespread economic struggles and growing dissent among the empire’s populace.

Despite their setbacks, the Robloxians refused to surrender. Under the leadership of General Dorian Harland, the empire funneled millions of Robux into military advancements, modernizing its weaponry and refining its battle strategies. By 1452, with renewed strength, the Robloxians retaliated with full force, launching a massive campaign that wiped out the remnants of the Chotawa tribe, securing the entire eastern front and allowing them to fight on two fronts—one against the Tronians in the east and another against their allies in the south.

The Robloxian Counteroffensive ~ 1453

Following the elimination of the Chotawa threat, the Robloxians redirected their full military might against the Tronians. General Harland and Commander Felix Bloxwell spearheaded a large-scale invasion of Tronian lands, reclaiming New Blockers City and reestablishing vital trade routes by 1453. The empire’s superior numbers and logistical capabilities enabled them to push deep into Tronian territory. However, despite their advances, the northern coastline remained firmly under Tronian control, ensuring that the war was far from over.

In 1454, the Tronians regrouped and launched a desperate counteroffensive in the south. Breaking through Robloxian defensive lines, they marched deep into rural lands, devastating towns and farmlands in their path. The southern front collapsed temporarily, forcing the Robloxians to retreat several dozen miles. However, their forces soon consolidated, and by early 1455, the Tronians were halted by a fortified defensive position, preventing further incursions. The war appeared to be reaching a stalemate, with neither side able to land a decisive blow.

The Opening of the Northeast Front ~ 1455

The balance of the war shifted once again in 1455 when the financially exhausted Dush Empire sold Romont and New Rampshire to Robloxia. With this acquisition, the Robloxians gained the ability to open a third front in the northeast, striking deep into the heart of Tronian-controlled lands. Lacking the manpower to defend on all three fronts, the Tronians were forced to redirect their troops, weakening their defenses in the south.

Seizing this opportunity, General Harland ordered an aggressive campaign to capitalize on the Tronians’ thinning lines. By late 1455, the Robloxians pushed deep into enemy territory, overwhelming Tronian settlements and securing vast swathes of land. The Tronians fought fiercely, utilizing guerrilla tactics and ambushes, but by 1457, they were on the verge of collapse.

The Battle and Treaty of Bloxtron ~ 1458

In one final stand, the Tronian High Council gathered its remaining forces for a last-ditch effort to repel the invaders. The Battle of Bloxtron, fought in mid-1458, was the bloodiest engagement of the war. Over 50,000 warriors clashed on the battlefield, with the Tronians utilizing their knowledge of the land and relentless ambushes to slow the Robloxian advance. However, by this stage, the empire's sheer strength, wealth, and superior numbers proved insurmountable. After weeks of grueling combat, the Tronians were forced to surrender.

On December 9, 1458, the Treaty of Bloxtron was signed, officially ending the war. The agreement ceded three-fourths of Tronian land to the Robloxian Empire, securing its dominance over the eastern and southern territories. The remnants of the Tronian people were either assimilated into the empire or forced into the remote wilderness, marking the end of one of the most significant wars in Robloxian history. The conflict had cemented Robloxia’s reputation as the most powerful force in the region, though at the cost of thousands of lives and immense financial strain.

The Second Robloxian Recession

The Second Robloxian Recession was a prolonged economic downturn caused by the massive financial strain of war expenditures, infrastructure development, and large-scale land acquisitions. The costly campaigns against the Tronians and other native tribes, combined with the purchase of Romont and New Rampshire in 1455, depleted the Robloxian treasury. Additionally, maintaining newly conquered territories and funding extensive public works projects placed further pressure on the economy. Trade routes, once a cornerstone of economic stability, suffered disruptions due to conflicts, leading to inflation, job losses, and a decline in urban development. For six decades, Robloxia struggled to recover, requiring the leadership of two successive presidents to bring about economic stabilization.

The New Bloxland Act

To reorganize and solidify control over its vast territories, President James Thyme introduced the New Bloxland Act of 1472. This act officially established the modern-day borders of the New Bloxland region, except Bhlode Island, ensuring more efficient governance and economic planning. It also standardized state names, replacing older colonial and native designations, and formally recognized the New Bloxland region as an integral part of the Robloxian Empire. This reorganization improved administrative oversight, allowing for better taxation, defense, and infrastructure development.

The Territorial Act

Following decades of expansion and conquest, President James Thyme passed the Territorial Act of 1477, which formally annexed all newly acquired lands from the native tribes into the Robloxian Empire. The act established official borders, designating each area as either a state or a territory, depending on population size, economic viability, and security concerns. These regions were also given official names, erasing many native designations and replacing them with Robloxian nomenclature. The act was a key step in consolidating power over the Central Lands and ensuring these lands were fully integrated into the empire’s political and economic structure. However, it also sparked resistance from remaining native factions, leading to sporadic conflicts and uprisings.

The Presidency of Erik Cassel IV

Elected in 1481, Erik Cassel IV inherited a struggling economy and an empire still reeling from decades of war and mismanagement. His administration focused on rebuilding the economy, strengthening the East Coast’s urban centers, and implementing policies that encouraged commerce, industry, and trade. Cassel IV passed multiple economic recovery acts, including incentives for merchants, land grants for settlers, and tax reforms aimed at stabilizing the treasury. Infrastructure projects flourished under his leadership, with ports, roads, and marketplaces revitalized to restore economic activity. His presidency was able to finally put an end to the Second Robloxian Recession and make Robloxia economically, socially, and strategically stronger.

Decline of the West

Since the presidents kept their focus on the East Coast—where the recent wars had been fought, the capital was located, and economic recovery efforts were concentrated—the West Coast steadily declined into a region of poverty, lawlessness, and instability. Without adequate funding, infrastructure crumbled, trade routes became unreliable, and local governments struggled to maintain order. Over time, criminal organizations flourished, and many communities found themselves abandoned by the central government.

Frustration with the government’s inaction reached a breaking point in 1486 when the Kingdom of Bloxburg declared independence. Centered around modern-day Carmen County and the surrounding coastal regions, the newly formed kingdom prioritized economic development and governance focused on the well-being of its people. Henry Jonas I, commonly known as Henry I, led the movement, establishing a monarchy that distanced itself from the disorganized rule of the Robloxian government. Despite this, the Robloxian Empire refused to recognize Bloxburg’s sovereignty, still considering the region part of its domain. However, with resources stretched thin and priorities fixated on the East Coast, no military action was taken to reclaim the seceded land.

As the years passed, the West Coast continued to drift further from the empire’s control. In 1500, desperate for funds, the financially struggling Dush Empire sold Baine, the last of its remaining territories, to the Robloxian Empire. This acquisition granted Robloxia a strategic foothold at the entrance of New Bloxia Bay, reinforcing its dominance over vital trade routes. Around the same time, the Robloxian government passed the Reconstruction Act, aimed at improving infrastructure and trade networks in both the East Coast and newly acquired Western lands. However, the act failed to address the growing unrest and instability in the West.

The effects of government neglect became even more apparent in 1502 when the Kingdom of Valencia declared independence. Spanning the Valencia region, parts of Bloxburg Valley, and sections of Rovada, the kingdom was founded by Charles Channem II with a strong focus on trade and economic stability. Much like Bloxburg, Valencia’s leadership sought to create a functional and prosperous nation outside the control of Robloxia, further diminishing the empire’s presence in the West.

Despite these secessions, the Robloxian government still officially regarded both kingdoms as part of its empire, choosing to maintain its focus on the East rather than engaging in a costly war of reunification. However, lawlessness persisted, and crime surged even within the remaining territories of the empire. In response, the No Crime Act of 1511 was passed, establishing an official police force in the East to curb the growing wave of criminal activity. Though successful in stabilizing the East, the act did little to address the dire situation on the West Coast, where the empire’s influence continued to wane.

The Robloxian Empire's reluctance to confront the secessions would have lasting consequences, as the newly independent western kingdoms grew stronger and more self-sufficient.

Leo X and Diplomatic Relations

In 1512, Leo X rose to power in Ro-Britain, quickly gaining a reputation as a formidable and ruthless leader. Under his rule, Ro-Britain expanded aggressively, launching invasions in 1513 to conquer neighboring territories within the Ro-British Isles. These conquests laid the foundation for a growing empire, solidifying Ro-Britain’s dominance in the region.

Recognizing the economic potential of the recently seceded western territories of the Robloxian Empire, Leo X sought to establish diplomatic ties with the Kingdom of Bloxburg and the Kingdom of Valencia. He proposed a trade agreement, offering high-quality manufactured goods in exchange for crops and natural resources. Both western kingdoms, eager to strengthen their economies, welcomed the opportunity. However, geographical barriers posed a significant problem—Ro-Britain and the West were on opposite sides of the ocean, making direct trade impossible.

Determined to make the partnership viable, Leo X turned to the Ro-Spanish Empire, which held control over Central Bloxmerica. In a landmark agreement, Ro-Spain allowed Ro-British merchants and Western traders to use their territories as a passage for transoceanic trade. This deal not only enabled the flow of goods between Ro-Britain and the West but also brought Ro-Spain into the economic network, ensuring mutual benefits for all three powers.

Over the years, this arrangement fostered a strong alliance between Ro-Britain and the Western kingdoms. The influx of manufactured goods revitalized the Western economies, while Ro-Britain gained access to essential resources. Meanwhile, Ro-Spain reaped profits from the trade routes that passed through its lands. This strategic partnership cemented the West’s growing independence from Robloxia and further integrated it into the global economy, setting the stage for future geopolitical shifts.

***WORK IN PROGRESS***

Geography

Topography

Robloxia is made up of almost every kind of terrain making it a one-of-a-kind country. It is split up into four major areas: northeast, south The Northeast consists of low mountains and hills like the New Bloxia Mountians, along with many meadows, forests, and plains. There are also bays and beaches located on the coast which contribute greatly to the wildlife, especially the Lukla Watershed, a long river that starts in northeastern New Rosey, and finishes at the Bloxissouri River. .1% of volcanoes in Robloxia are located in this portion of land, mostly in Rosylvania and New Rosey.

The south is very different from that of north and central eastern Robloxia, mainly Blorida. Blorida is a completely flat terrain, with long beaches and swamps. It also has a very low elevation of anywhere from 0-4 studs off of sea level. Besides Blorida, states like Eastern Robloxia, Balabama, Reorgia, Bloxuisiana, Bloxarkansas, and the Bloxlinas are also part of the South. They differ from Blorida because they are a mix of northeast and Bloridian terrain. Flat lands and plains, along with forests, swamps, marshes, and deltas form in the states. The temperature also ranges the highest.

The central portion of Robloxia is home to Death Valley, the largest dry plain area in North Bloxmerica. There is also the Great Plains where many tornados occur. The temperature spikes pretty high on charts, but doesn't reach Bloridian temperatures. The land has few forests, except near watersheds, lakes, rivers, or to the states that are closest to the New Bloxia mountain range. In those states, lakes are common along with forests and plains. The New Bloxia mountain range is to the east and the Bloxissouri River is to the west, separating the Great Plains and New Robloxian states.

The west of Robloxia is most populous. On the very east of the west, the Bloxy Mountian Range stands. It is the largest mountain range in North Bloxmerica, stretching over 2.7 million mega studs (3,000 mi, 4828 km) from Central Bloxico to Southern Bloxanada. It is also home to Brookhaven Peak. Many deserts are also in the southern portion, leading into Bloxico. The Santa Catalina and Santa Susana Mountains are in the Southern Bloxburg Valley region, separating the Mojo Desert from Greater Bloxburg City. Many beaches are also located along the coast, along with large lakes near the Bloxies. The northern part of the west is also home to the second largest bay in Robloxia, the Bloxifornia Bay. 36.4% of all volcanoes are located in the west.

Rolaska is a large chunk of land at the very west of Bloxanada and north of North Bloxmerica. It is a terrain mostly consisting of snowy plains and a large mountain range called the Abloxtian Range. Rolaska is home to 85% of all the mountains in Robloxia, and 63% of all the volcanoes. There is also a range of islands called the Abloxtian Islands where most of these islands are located.

The tropical islands are split into two, the Telamonic and the Bloxaribbean. The Telamonic is home to Bloxwaii, a very hot, flat, forested archipelago with the second largest volcano in the world, Mauna Koa. Almost all of the territories of Robloxia are located in the Telamon, all having the same terrain as Bloxwaii. The Bloxaribbean is home to states like Bloxadi, Blocco Rico, Ro Guam, and Robloxian Samoa. They are mostly flat with few hills and many beaches. They are located almost on the equator which makes their temperatures the hottest of any place in Robloxia, even Blorida. Most are grouped in archipelagos, consisting of many bays, channels, and straits.

Climate

Since the Robloxian territory spreads very far, and is very unique, it holds all different types of climates and temperatures. In the Northeast, there are four prominent seasons; winter with snow and cold temperatures, spring with blooming plants, lots of rain, and warmer temperatures, summer with the hottest temperatures and heatwaves, and autumn with hibernating animals, leaves falling off of trees, and cool temperatures. The average temperatures range from 30°-92°F (-1.1°-33.3°C).

The Southern holds many warmer temperatures, especially in Blorida. Most of the states receive four distinct seasons, spring with warm days, cool mornings, and evenings, with blooming gardens and some rain, summer with hot days and nights with high humidity, afternoon showers, and temperatures averaging 84°F (28.8°C), autumn with milder temperatures, but some areas may experience an "Indian Summer" with warm days, and winter with traditionally cold with more rainfall or precipitation, and temperatures averaging 52°F (11.1°C). Some areas may experience ice storms or snowfall. Blorida, however, experiences a common called "coolest summer, warmer summer, warmest summer, and cooler summer." Basically, all of their seasons reach from 63°-100°F (17.2°-37.7°C).

The New Robloxian states are a combination of the northeast and the central temperatures. Most states have three distinct seasons, as spring and summer merge due to the heat waves from the Great Plains. The average temperatures range from 46°-96°F (7.7°-35.5°C). The Central Robloxian states get much warmer and can sometimes have higher summer averages than Blorida. There are four seasons if you are in the northern portion near the Bloxies. If you are near Bloxas, there are three. Average temperatures in the north are 39°-94°F (3.8°-34.4°C). Down south its 45°-99°F (7.2°-37.2°C).

The Western Robloxian states are split into three areas; West Coast, Northern Bloxburg Valley, and Desert Southwest. The West Coast covers the northern states like Roregon, Kionne, and the Bloxifornias. They and all of the west have four seasons. The average temperatures are 38°-93°F (3.3°-33.8°C). Northern Bloxbrug Valley receives cool rains in the winter, making everything bright and green. In the summer, the grasses can be golden and dry. The average temperatures range from 38°-94°F (3.3°-34.4°C). The Desert Southwest has summers that are very hot and winters that are mild, but the mountains receive a lot of snow. In the summer, temperatures on the South Rim can be pleasant, ranging from 50°-85° F (10°s-20°sC), but the inner canyon can be extremely hot. In the winter, conditions can be extreme and varied.

Rolaska is a very cold state with four seasons. Summer reaches May–September, with temperatures ranging from 55–70°F (12°-21.1°C) during the day but dropping to 50°F (10°C) in the evenings. The Inside Passage region sees summer first, and it moves north as daylight hours lengthen. May is usually the driest month, but rain is always possible and snow can even appear. Winter reaches October–March, with temperatures ranging from 0°–-35°F (-17°–-37.2°C) and large amounts of snow. The interior and northern regions of Alaska experience some of the most extreme temperatures. Spring is in April, which is known as "breakup season" is when the snowpack begins to melt. Early to mid-May is also "green-up" season, when forests transform with new leaves, ferns, and underbrush. Autumn is in September–October, with cooling temperatures and more frequent showers. Autumn is also a great time for viewing the northern lights, which are visible from August 20–April 20.

The tropical islands are split into two, the Bloxaribbean and the Telamonic. The Bloxaribbean consists of Bloxadi, Blocco Rico, Robloxian Samoa, and Ro Guam. They have three distinct seasons, spring, summer, and autumn. Since most are close to the equator, snow and below 70° temperatures are not possible. It also can either rain a lot, or hardly rain. Most temperatures average at 78°-102°F (25.5°-38.8°C). The Telamon has Bloxwaii and the territories of Roxington Island, Hedge Island, Kohaú Island, Island of Saints, Finlay Island, Westess Islands, US-Roblox Islands, and the Shuba Duck Islands. All have two distinct seasons, the dry and rainy seasons. They reach temperatures of 74°-98°F (3.3°-36.6°C).

Government and Politics

National Government

The USR's national government is split into three branches so no one branch gains too much power. They are the Legislative, Executive, and Judicial Branches. Each one plays a crucial role in the government of Robloxia including the presidency, military, court, police force, medic, economy, and much more.

Legislative Branch

The Legislative Branch is a branch of the Robloxian National Government that is split into the Senate and House of Representatives which form Congress. They make federal law, declare war, approve treaties, have the power of the purse, and have the power of impeachment. There are 98 members of the Senate but formerly 100 before Bloxas seceded from the Union. However, with the new Keysota, there will be 100 once again. For the House of Representatives, there are 398, formerly 435 before Bloxas's secession. However, Keysota added one to the list. The Senates get a six year term while the House of Representatives get a two year term.

Executive Branch

The Executive Branch is the branch of the Robloxian National Government that includes the president, vice president, and Cabinet. The president is the main face of the country. He is also in charge of the USR Military, vetoing bills he sees unconstitutional (however, the bills can be overridden with a two-thirds majority in Congress), appointing Cabinet members, and executing "executive orders," orders that manage the operations of the federal government. This, however, can only be done with Supreme Court approval by judicial review. The president runs with his chosen partner who if they win will become the vice president, or they will lose together. The vice president is the president of the Senate and also a member of the Cabinet. In addition to serving as presiding officer, the vice president has the sole power to break a tie vote in the Senate and formally presides over the receiving and counting of electoral ballots cast in presidential elections. Finally, there is the Cabinet which is broken into the sectors of the Departments of State, the Treasury, Defense, Justice, the Interior, Agriculture, Commerce, Labor, Health and Human Services, Housing and Urban Development, Transportation, Energy, Education, Veterans' Affairs, and Homeland Security. They advise problems the president must face and help the population depending on their department.

Judicial Branch

The Judicial Branch is the final branch of the Robloxian National Government. It consists of the Supreme Court. They are appointed by the president for life with the Senate approval. In total, there are nine total members, one Chief Justice and eight Associate Justices. They interpret laws and overturn those they find unconstitutional. They also sign treaties and use judicial review, or the power of the courts to review the actions of the government and determine if they are in line with the constitution, on presidents executive orders and cases.

Political Parties

There are two dominant political parties in Robloxia. The Republican party, a party that believes in laissez-faire economics, limited government, free markets and free trade, tax cuts, reduced government spending, privatization, and the reduction of government run welfare programs in favor of private-sector nonprofits and encouraging personal responsibility. And there is the Democratic party, a party that believes in emphasizing social equality and equal opportunity. In the early days however, during the Robloxian Empire, the president was in more of a kings position, and the representative democracy was more of a monarchy or oligarchy. In that time, there was only one belief, Cassilism. If you were part of that party, you were called a Cassilist.

However, this lead to many arguments over an only-Cassel presidency and a sort of bloodline. In 1407, Federalism was invented and there were two representatives of each party, Edward Cassel, a Casselist trying to preserve the bloodline, and Thomas Monroe, a Federalist trying to change things up. In 1408, Eril Cassel I passed and the election began. Monroe became the fifth president and first Federalist. However, other parties started to sprout like the Anti-Federalist in 1598, Toupee in 1681, and Corporate in 1718. Eventually, the Casselists and Anti-Federalists joined and became the Liberals in 1596. The Democratic Party was made from the fall of the Federalist Party in 1718. Eventually, the Republican Party was made with its first president, Eli Vonn Sr., in 1830. The Toupee and Liberal Parties went extinct after the Republican and Democratic Parties reigned in the mid-18th century. After the election of 1865, only the Republican, Democratic, and Corporatist parties remained. Some major Democrats are Franklin D. Roblovelt and John F. Kenny. Major Republicans include Roy Lee Admin and Louis Cooper. Major Corporatists include Joseph Artola and David "Builderman" Baszucki.

Foreign Relations

Robloxia is known for having strong relations with Bloxland and the Bloxia Kingdom. They have political, social, diplomatic, cultural, economic, religious, military, and historic relations with each other. The USR also has relations with every country was was part of the Bloxia Empire (Bloxstralia, New Bloxstralia, Ro Fiji, Ro-Indi, Israblox, South Bloxveld, Bloxgeria, Bloxghana, Ro Kenya, Bloxuganda, TanzaniaBlox, New Luobu, Bloxapore, and Polivea). There is also a special relation between them and Bloxanada, seeing each other as friendly neighbors.

Military

Robloxia is known for having the strongest military out of any country in Roblox. They have over 3.1 million active personnel and 1 milion reserved personnel, or 4.1 million total. However, it is not the men that make them powerful, although Robloxian soldiers are some of the most well-trained soldiers on Roblox, it is their high-tech military vehicles and weapons.

Personnel

States

Name Capital Largest City Statehood Population Size Number
Baine Bluesand City Diamond City March 15, 1500 6,674,651
Balabama Robloxington Johnson June 14, 1293 12,800,563
Bhlode Island Queenville Queenville May 4, 1553 3,101,956
Blocahoma Blocahoma City Blocahoma City September 18, 1293 8,732,868
Blocco Rico San Hernandez San Hernandez 6,710,722
Blorida Biami Bloxicana 45,301,283
Bloxadi Ocean City Ocean City 1,030,181
Bloxarkansas Little Blox Little Blox 6,731,521
Bloxas Ro Austin Bloxston July 12, 1293 49,680,774
Bloxassachussets Bloxoston Bloxoston 44,250,458
Bloxburg Valley Sacramento Bloxburg 50,000,019
Bloxington Island Bondi City Summit City 2,100
Bloxissouri Pilmington Ro Kansas City 13,249,302
Bloxoming Bloxyenne Bloxyenne 616,295
Bloxorado Davis Springs Davis Springs 10,185,607
Bloxtana Rolena Falls Rolena Falls 3,863,698
Bloxuisiana Blox Rouge Ro-Orleans 24,640,387
Bloxwaii Island Town Island Town 1,800,823
Bloxware Ro Dover Ro Wilmington 4,780,124
Brickland Harris Harris 15,300,839
Concord Spring Hill Spring Hill 0
Central Robloxia Rokadia Amazeman City 63,830,076
Eastern Robloxia Clover city Clover City 21,566,799
Keysota Hazelton Hazelton 1984 546,833
Kionne Republic Madison Megalopolis Madison Megalopolis 8,832,863
Nebloxa Lincolnville Lincolnville 4,500,239
New Bloxia Roalbany New Blockers City 42,832,783
New Bloxico Santana Santana 5,800,892
New Rampshire Roncord Manchester Bay 4,800,734
New Rosey Semerdon Semerdon 18,723,928
North Bloxifornia Blackville New Island City 8,918,038
North Bloxlina Bloxaleigh Seaboard City 23,100,217
North Dabloxa Bloxmark Bloxmark 2,020,920
Reorgia Ro Atlanta Ro Atlanta 22,309,672
Roillnois Bloxhicago 3,640,000
Ro Guam Laguaña Laguaña 387,183
Ro Kansas Ropeka Ropeka 5,908,281
Robloxian Samoa Togo Logo Togo Lekuke 196,717
Robloxonnecticut Bloxartford Telamonville 7,643,866
Rohio Retropolis Retropolis 22,601,829
Rolaska Deerfield Deerfield 956,129
Romaryland Hagersblox Allegany 13,805,349
Romont Anchburg Stové 3,387,205
Roregon Ralem Bloxeattle 4,026,102
Rossota Lillewell St. Jonah 12,954,215
Rosylvania Ro Philadelphia Ro Philadelphia 28,100,371
Rovada Las Bloxias Las Valencias 9,308,942
Rowia Des Roines Davenport 8,829,429
South Bloxifornia Pacifico Pacifico 7,296,133
South Bloxlina Livetopia Livetopia 10,260,836
South Dabloxa Kent Hill Kent Hill 2,190,283
Western Robloxia Redville Brickton 18,506,205
Wisconsin Davidson Davidson 10,839,834

Territories

Name Capital Largest City Annexation Date Population Size (studs) Location (Sea)
Catfish Islands Plasticfield Kanteoof December 10, 2024 237,023 North Telamon Ocean
Finlay Island Oakland Oakland June 28, 1927 46,920 South Telamon Ocean
Hedge Island Andover Andover August 12, 1929 6,910,023 North Telamon Ocean
Island of Roxington Roxington City Roxington City April 8, 1926 20,994,166 South Telamon Ocean
Island of Saints Saint Jones Saint Jones May 16, 1928 9,149,907 North Bloxington Ocean
Kohaú Island Kohaú Kohaú July 2, 1927 934 South Telamon Ocean
Shuba Duck Islands None Monica Base March 24, 1927 78 North Telamon Ocean
US-Roblox Islands San Gario San Gario August 1, 1929 23,823 South Telamon Ocean
Westess Islands Westess City Westess City July 17, 1929 2,361 North Telamon Ocean
Robloxian Lotus Rockford Rockford December 13, 1977 3,424 South Telamon Ocean

Laws

POSTIX Law

See Robloxia: Currency for info.

ROBLEx LAW

The ROBLEx (Roblox Currency Exchange System) was in effect from mid-2005, when Robloxians could have their Robux converted to Tix, up until April 2016, in which tix became unusable.

The Citizenship Laws

Tourists (guests) to Robloxia were welcomed from September 6, 2008, to October 3, 2017.

In June 2017, Robloxia passed a new law saying that tourists can only visit the country twenty times before citizenship is required to enter the country. This effectively boosted the number of citizens. The country will inform them how many times before citizenship is required to enter.

Between June to October 2017, tourists were heavily criticized by the citizens, calling them names such as exploiters and ban evaders. Several protests happened near the capitol building requesting the banishment of tourists. Despite those protests, the government of Robloxia member Shedletsky said that they are not banishing tourists. Eventually, a government of Robloxia member took action of this and stated that the law to banish tourists will be inserted to the constitution.

On October 2, 2017, The President of Robloxia had allowed tourists to stay until midnight of Roblox Standard Time. GuestData was made private in the banks and could no longer be viewed or changed by the public. On November 4, 2017, some inexperienced border patrollers got confused and allowed tourists into Robloxia. They were retrained later that day. Some secret tunnels were established that allowed tourists to secretly enter. In early November of 2018, a small construction project started to patch these on November 24, 2018. The last tunnel was patched, and the last tourist was dragged out of Robloxia.

Cellcom Ban

This stands for cellular communication through the forums. The Roblox forums were used a lot, made by the Roblox Forums Organization. However, forum raids in early December of 2017 gave links to inappropriate illegal abuse content. And with that the forums were marked read-only, and The President of Robloxia announced that all content would be removed in a week. And with that, unarchived forums were gone forever. It is currently unknown when the Cellcom Ban will be repealed.

The ban was hit with heavy criticism from all parts of the Cellcom community. The vast majority also laughed at the government for having the gall to suggest another form of communication as a viable alternative.

However, the Cellcom Ban did not stop the citizens. Many citizens created new forms of Cellcom not sponsored by the country, during what was called the Cellcohibitory Era.

Economy

Transportation

Demogrphics

Population

Robloxia is home to over 700 million citizens. To be exact, 714,622,681 as of November 2024. Around 19,000 babies are born everyday in Robloxia which rounds up to nearly 589,000 babies per month and 7.2 million per year. Robloxia is currently the third most populous country in Roblox, behind Luobu (2) with 1.4 billion and Ro-Indi (1) with 1.42 billion. In 2020, Robloxia was the fourth most populated, but recently passed Pakistain (4) with 402 million. In June, when the CSR had occupied the West Coast, they let in billions of immigrants, which later totaled to 6.2 billion citizens. Robloxia ranks as the most populated country to exist, the next being Ro-Indi at its 1.42 billion. That accounted to 49.2% of Roblox.

Currently, the most populated state in Robloxia is Central Robloxia with 63.8 million Robloxians, or 9.06% of Robloxia. That is followed by Bloxburg Valley with 50 million (7.09%) and Bloxas with 49.68 million (7.05%).

Language

Immigration

Religion

Robloxia is a secular nation that permits its citizens to practice their faith or convert to different religions. Nevertheless, Robloxism remains the predominant religion in Robloxia, with Christianity and Atheism following closely behind. However, Robloxism is experiencing a decline, as it is losing a significant number of adherents to Christianity, Atheism, and Islam. Projections indicate that Christianity may surpass Robloxism by the year 2030.

Religions and their Size (rounded)
Rank Religion Percentage in Robloxia Followers
1 Robloxism 31.1% 222,247,654
2 Christianity 26.4% 188,660,388
3 Atheism 15.5% 110,766,515
4 Islam 15.3% 109,337,270
5 Judaism 5% 35,731,134
6 Undefined 2.5% 17,865,567
7 Agnosticism 2.1% 15,007,076
8 Hindubloxism 1.3% 9,290,095
9 Oofism 0.5% 3,573,113
10 Buddhism 0.3% 2,143,868
11 Noobism 0.2% 1,429,245
12 Folk Religions

-Telamonism -Native Bloxmerican -Pokemonism -Traditional Bloveld -Bloxstralian aboriginal

0.1% 714,622

Religious institutions such as churches, synagogues, mosques, and Oofist Houses are distributed throughout Robloxia. In its formative years, Robloxism was disseminated by numerous settlers and emerged as one of the most prominent and influential religions in the region. The origins of Robloxism can be traced back to the Roblox Empire around 280 BC. Subsequently, between the 11th and 17th centuries, Christianity began to spread across Robloxia, amassing millions of adherents and temporarily eclipsing Robloxism for a period of 200 years during the 17th and 18th centuries.

Judaism enjoyed popularity from the late BC era to the mid AD era, reaching its peak at 10.2% of the population in 1834. Oofism was established around the 10th century; although it did not achieve significant popularity in Robloxia, it found a considerable following in southern Bloxveld and the Midwest.

Islam, Hindubloxism, and Buddhism originated in Baoji and only reached Robloxia following the influx of millions of immigrants over the years. Their popularity surged when the CSR took control of the West Coast, facilitating the entry of billions of immigrants. Noobism, a Native Bloxmerican faith, is characterized by nearly 3,000 distinct beliefs and over 10,000 deities. However, due to the fact that only 8% of Robloxia's population identifies as Native Bloxmerican, these beliefs have been consolidated into a total of 250 deities. Atheism emerged in the 20th century as scientific understanding of the land and environment advanced. Many individuals began to reject the notion of a deity governing existence, positing instead that the universe developed over time through scientific processes. Prominent theories include the Big Bang Theory, the evolution of Robloxians, and the creation of Robloxians. A small minority continues to adhere to the worship of ancient deities, such as those from Ro-Greek, Egyptian, Roman, and Norse traditions. Despite the discrediting of these beliefs, a segment of the population persists in their faith. Nevertheless, the number of adherents to ancient religions has declined by 2.9% annually, with the figure dropping from 0.3% in 2018 to 0.1% currently.

Urbanization

Health

Education

Lukla Strait

The Lukla Strait is a massive river that greatly helps the wildlife of New Rosey and the surrounding areas of it. It gives a lot of water to many smaller rivers.

Government Agencies (Companies)

All governments that are in this section or is a subsidiary of the government of Robloxia is ALWAYS headquartered in the capital, except Playduo Studio and Pinewood Builders.

The best-known example of a government agency is Extract Gather Guard, or E.G.G. for short.

They formed on March 20, 2008, recruiting four officers. Nobody knew of its existence. They started the egg drop which mysteriously rained down on Robloxia until the twenty-third. In 2010, they reappeared, having the second and final Eggstravaganza. The operation failed after April 2 - April 4, therefore EGG gave everyone a free golden Faberge egg as they fixed the operation. They operation yet again commenced in July. In 2012, the EGG returned, this time with a headquarters (giving no clue to who they were). Curious travelers entered and found eggs to grab. The HQ was announced by an anonymous user. For the next decade they would come back each year in April with a newly decorated theme and HQ. In 2015 they had to close down the headquarters, so the leaders agreed with President Builderman and a few national leaders/mayors to host the hunt in their town.

In April-May 2019, they agreed with 44 mayors to host the hunt. On March 21, 2020, to celebrate their twelfth anniversary, just before the final award of the show, they compromised the Bloxy's stream, a huge sensation worldwide, to announce EGG’s existence and let millions of Robloxians have a trial starting April 7. Only an extremely small portion made it and won a FabergEgg of the New Decade by the close date on April 28, 2020.

In 2021, the Extract Gather Guard was met with approval to host the hunt by the mayors and got approved by Builderman. However, at the usual time of the Egg Hunt, there was no Egg Hunt. Robloxians still believed that the Egg Hunt could occur (which meant it was postponed), or another alternative event will occur (which meant it was cancelled). It may turn out that the latter scenario was the case, as the Metaverse Event was held instead. There are rumors that the Extract Gather Guard government agency disbanded, causing the tradition of an annual Egg Hunt in the country to end.

Another agency is the Telamonic Pad Observers also known as T.P.O. which are floating ships in the Telamon Sea, which observe hurricanes, tsunamis, and other oceanic events. The service was formed in 2009, and it's existance was revealed in 2011, when a hurricane obliterated it. A fisher in Greenville, nearly 2,000 miles from the ocean found a scrap from the ship. Several weeks later, more parts were washing up on beaches. The building is located in Robloxia's capital, Brookhaven.

In 2020, construction of a new T.P.O was over in an anonymous area.

Playduo Studio - Playduo Studio is a government-real estate agency founded in 2018 in Seaboard City. Playduo Studio owns Paradise Island and is the government of Bloxartica.

Pinewood Builders- is a government owned biotechnology company.

BloxStreet- A chain of department stores in the country, who was sued by Target (parody) for nine billion R$ for attempting to recreate their corporation.

RSE - The Roblox Stock Exchange is a government agency, and a subsidiary of Robloxia's government responsible for the stock market in Robloxia, having full access to the stock market and more. Their headquarters are in Robloxia's capital. On March 9, 2021, Robloxia announced that they upgraded the Roblox Stock Exchange building. Rumors started in 2020 about the stock exchange upgrade progress. The first stock, which was an index, was called the Roblox Corporate Index: (RSE:RBLX). It started at 27,880.

CineBlox - Founded on August 9th, 2019, CineBlox Productions (CB) is a cinema franchise located in Robloxia, with having over 200 theatres. It is the main cinema company in the Republic of Robloxia, except RoCity. Headquarters are in Brookhaven. Their biggest theatre is in Brookhaven. Their stock ticker is CB (RSE:CB).

Airports and Auxiliary Services: Airports and Auxiliary Services, LLC. It is one of the main airport companies created by the Robloxian government to operate airports in different cities, like its subsidiary ASUR, it operates airports in different cities, ASA runs airports in the West while ASUR runs in the South, East and Northeast. Stock Code (RSE: ASA)

East and Southeast Airport Group: the second airport company created to operate airports in different cities in eastern Robloxia, ASUR controls the airports in the east, northeast, southeast and south. Stock Code (RSE: ASUR)

Steel Salt PMC: the first PMC to be operating in Robloxia, Steel Salt only operates to either assist Special Weapons and Tactical Services in certain operations or assist Police as First Responders (RSE: SSPMC)

Cities

Major Cities of Robloxia:

Presidents

Presidents of the United States of Robloxia
Name Years Served Terms Party Vice President Achievements
Erik Cassel I 1296-1311 N/A Casselist Erik Cassel II
Erik Cassel II 1311-1343 N/A Casselist Erik Cassel III
Erik Cassel III 1343-1360 N/A Casselist Eril Cassel I
Eril Cassel I 1360-1408 N/A Casselist Edward Cassel I
Thomas Monroe 1408-1442 N/A Federalist James Thyme
James Thyme 1442-1481 N/A Federalist Scott Abrams
Erik Cassel IV 1481-1520 N/A Casselist Eril Cassel II
Eril Cassel II 1520-1552 N/A Casselist Edward Cassel II
Ulysses S. Bhlode 1552-1598 N/A Federalist Howard Wilson
Robert Quincy King Sr. 1598-1616 N/A Anti-Federalist Jake Moran
Robert Quincy King Jr. 1616-1652 N/A Anti-Federalist Edward Nitro (1616-29) Luke Stellant (1629-52)
Eril Cassel III 1652-1681 N/A Liberal Taylor Paine
Taylor Paine 1681-1718 N/A Liberal Josh Trublox
Ross Carnegie 1718-1720 N/A Toupee Keith Barkley
Bryan Trublox 1720-1768 N/A Democrat William Harper
End of Robloxian Empire. Start of United States of Robloxia
E.T. Cassel 1768-1792 1 Liberal Richard "Noobly" Bloxington
Richard "Noobly" Bloxington 1792-1822 3 Liberal Zachary Crúz
Wilson Robixicon 1822-1830 1 Democrat Archibald Moore
Eli Vonn Sr. 1830-1860 3 Republican Eli Vonn Jr.
Eli Vonn Jr. 1860-1865 1 Republican Calvin Edwards
Louis Cooper 1865-1875 1 Republican John Hampton
Mark Whyte 1875-1882 1 Democrat Marvin Attinson
Louis Cooper (2) 1882-1901 2 Republican Harry Preston
Joseph Artola 1901-1921 2 Corporatist Curt Hudson
Franklin D. Roblovelt 1921-1951 3 Democrat Bloxlinlin Cassel (1921-45) Darren Harding (1945-51)
Noobly Cassel 1951-1961 1 Democrat Robert Fisch
John F. Kenny 1961-1967 1 Republican Roy Lee Admin
Roy Lee Admin 1967-1984 2 Republican James Truth
George W. Roblox 1984-2004 2 Democrat Xavier Brawnson
David "Builderman" Baszucki 2004-2024 2 Corporatist Michael Guthrie (2004-14) Gregory Baszucki (2014-24)
Start of 4-Year Terms Instead of 10-Year
Mason "Scorpio" Smith 2024-Present 1 Republican Matthew Smith

See Also

History created by Scorpio8783